View Full Version : dielectric shaders
08 August 2004, 07:10 AM
anyone got any render tree examples of using dielectric shaders for glass materials. in maya and max your would use them to create awsome glass with MR. in xsi i cant seem to get the right syntax use.
08 August 2004, 07:20 AM
Never used it for glass... always use incidence... but make sure that the root shader is not connected to shadow or photon, or else the dielectric node will not connect.
08 August 2004, 06:51 PM
you could try something easy like this..
01 January 2006, 02:00 AM
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