View Full Version : Found normal bump map shader.

08 August 2004, 12:14 PM

the problem is its lambert,and i dont know enought about shaders to know were ti input all them nodes into a Blinn for example. and also anyone have ideas on how to get black and white bump to go with that normal map? like they do in doom 3 for example. would be NICE if alias had this option.

bump map
normal bump map

on their shaders....

Staffan Norling
08 August 2004, 12:40 PM
Sadly, normal-mapping is hard to achieve in maya if you don't know the basics about how the hypershade and connecting material work. I suggest that you google for tutorials on the subject.

If you want to stack a bumpmap with a normal map (or several bumpmaps), then there is a Normal Camera input in the bump2d (or -3d) node (you might have to fool around with the display settings in the connection editor to find it).
Just create a bump-map as you use to do, and stick the output from the normal mapping network (or the out normal from another bump-node) into the normal camera of the bump-node that is automaticly created.

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