I am very new to XSI and currently try out the foundation demo. I am a Cinema 4D Guy and many things are so different in XSI.
Simple question: How can I create a simple procedural bumb map to my material? I cant figure it out and don't find any tutorial for this issue.
My Problem: In the diffuse setting of my material I switch on Bumpmapping but this affects also the diffuse color of my material but I want the bump only.
How does it work? Please give me someone a hint.