View Full Version : Crits on a simple exercise
08 August 2004, 02:50 AM
I'm still learning the ins and outs of animation, so I'm going with something relatively simple in the hopes of analyzing what is wrong and learning more. I did an animation with PackageMan (www.rigging101.com (http://www.rigging101.com)) sitting up on a box. It's a very small piece. I have some popping going on on the left arm, and I'm trying to figure out what's going on there. Can anyone tear this apart for me and give me some good crits? Thanks in advance!
Link: www.clockwerkzstudio.com/sittingonBox02.avi (http://www.clockwerkzstudio.com/sittingonBox02.avi)
08 August 2004, 03:00 AM
The popping is probably caused by your pole vector constraint. Other than that I don't think I'm qualified to crit you yet.
08 August 2004, 04:21 AM
Don't forget to animate the clavicles to give it a shrug as he dips down then down when he gets to the apex of his movement and back down when he hits the box.
08 August 2004, 01:17 AM
Alright, here's an update:
I fixed up the clavicles, and I think I got rid of the popping going on with his hands. Any crits?
08 August 2004, 05:19 AM
no crits cause link doesnt work
08 August 2004, 09:45 AM
Hi clockwerkz, you've got the basic thingthere, to polish it go through every single joint in the body and make sure tht it flows smoothly and nothing comes to a sudden stop unless you want it too and that will get rid of all the popping you're getting (look at your arcs and slow ins and outs :D)
08 August 2004, 01:10 PM
Sorry about that..ok, I fixed it..
08 August 2004, 02:53 PM
You really have it going there. Great updates.
Make his hands comeoff the box a little bit so they don't look like they're glued on there. Maybe uncurl the fingers a little when he dips down. Change the key tangents on the legs to spline they look like they're set to linear and a little too stiff.
08 August 2004, 02:21 PM
It looks like you have some pretty good timing and an interesting character.
I wouldn't worry about the details like the fingers quite yet.
Instead, try exaggerating the poses a bit more. Try giving him a more exaggerated squat and have him struggle a bit to get up on the box (depending the omtivation of your character).
Also, try pushing some of asymmetry of the characters motion. Most people have a dominant foot, one that they lead when going up stairs, kicking a ball, jumping for a layup, that sort of thing. Hold one of the feet a bit on the floor and bring the other leg out horizontally to give the character more of a swinging motion.
Keep up the work, it's looking good.
01 January 2006, 12:00 AM
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