View Full Version : Poly heads

08 August 2002, 07:56 AM
ive been using max for several years and ive tryed soo many techneques and In my openion for human heads i choose poly modeling but I cant decide what base shape gets a better result a sphere or a 2 sided geosphere... what are your thoughts?

08 August 2002, 12:12 PM
I like using cylinders :thumbsup:

08 August 2002, 01:46 PM
cylinders, interessting ...

I'm using a 3-4-2 cube, ePoly, boxing out the basic
shape, et voilá... :D

DrSpline, Check your PMs, send you a present :)

08 August 2002, 08:52 PM
yeah i start head modeling from box too

08 August 2002, 08:58 PM
Meshsmoothed cube or low-poly sphere. To be honest it doesn't matter.

08 August 2002, 08:48 AM
those were very nice but i know how to model i just wanted to know how others did it

08 August 2002, 02:30 PM
oh, yeah, hmm, k :D

so, it's a 3-4-2 cube for me :)

08 August 2002, 06:26 AM
well i start out with just a plane in max and use edge extustions to build then main features and then start edge extruding the mesh between the features and finally weld all the section together.:beer:

08 August 2002, 06:32 AM
hmm interesting can i see some of your work?

08 August 2002, 06:48 AM
I tend to draw a hard edged spline for the front and left profiles and then extrude and fill in the holes, making tidy edge loops as I go


08 August 2002, 07:07 AM
I used to like use spheres as a basis for poly modelling, but soon realised that although it gives you a nice starting shape for making heads all the points converging at the top and bottom can lead to problems. I'd recommend starting with a cube and subdividing it and use the max sphereise modifier to get a less angular shape to start modelling with.

Don't know about geospheres but don't you end up with lots of 3 sided polys ?

08 August 2002, 07:56 AM
If you use spheres the poles are where the ears go. You'll need those edges there anyway. Plus the scull gets nice structure this way.

08 August 2002, 08:01 AM
i never thought about putting the poles at the ears, of course it makes perfect sense to have them there :D

Iain McFadzen
08 August 2002, 09:24 AM
I start every head I make with a multi-purpose head mesh I built ages ago to avoid having to repeat the first hundred or so modeling steps every time I start a new one. All heads may well be different, but in the initial stages of modeling they may as well be identical.

Obviously that mesh started out as a box at one point though :)

08 August 2002, 12:30 PM
could you post a wire of that multi-purpose head mesh
im curious to see it

08 August 2002, 01:30 PM
Heavens yes, a wire of the multi-purpose head mesh would be delightful to see! Do show us!

Iain McFadzen
08 August 2002, 01:34 PM
I'll post it next time I can be bothered to turn on my PC at home. It's nothing spectacular, it's just a really basic early head with all my main loops already layed out, ready to start proper modeling.

08 August 2002, 04:36 PM
If you're using max, try starting with an OilTank. It's one of max's "Extended Primatives". I find it to be the easiest for me.

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