can anyone tell me in which slot is one to put the painted specularity
map in Maya? (my previous 3D package had a spec map slot) I looked in the manuals
but can't find anything on this specific issue.
For example Blinn has "Eccentricity", "Specular Roll Off", "Specular Color".
In which slot should I put my specular texture? I suspect it's specular color but then
how do I change the specular tint since the speculat texture is black/white?
Also there is something I do not get about Maya reflections. It doesn't seem to work
unless I enable specularity, they are not independant as in other packages.
Can anyone suggest settings for Blin/PhongE for reflections (turn down speculars
I hope some of you can answer as I am new to Maya and manuals aren't clear
on some of these things. Thank You.