View Full Version : Horsing around
02 February 2002, 03:53 PM
Here is my horse WIP. It's under a few modifications from a post at the discreet forum. Comments please.
02 February 2002, 06:46 PM
Looks really good , though something seems off to me, on the saddle texturing. but very impressive indeed. Would really like to see it in a less staitic pose. :)
02 February 2002, 07:44 PM
The model itself is very nice. Clean and true to a horse. The only thing that bothers me is that you seemed to pour alot more effort into the horse and not the saddle. I think if both were of even calibur the overall model would be so much better. But thats just my opinion. Anywho, very good model of the horse none the less.:)
02 February 2002, 07:56 PM
Great model, but it seems like a dark render to me, hard to see the details in the top image.
02 February 2002, 08:48 PM
I love the textures! But I agree that the rendering is a bit to dark, I want to be able to see the details! ..and a less static pose would be nice, but I guess you haven't done any riggin yet?!
02 February 2002, 10:04 PM
The head seems a little small to me, but then I don't have any referance in front of me. Where's his tail, poor guy is neeked. :)
02 February 2002, 11:14 PM
It really freaks me out seeing this guy with no hair. I never realized how much the mane and tail add to a horse. I think it's agreat model. As for the saddle, that's a jockey saddle right? Looks good to me, although a nice ostentacious cabellaro saddle with lots of conches and turquise inlays would be nice.
I agree with the others regarding the pose.
Try texturing it with some freaky mecha stuff or bizzare palamino colorings... just ideas..
02 February 2002, 08:59 AM
Well thanks for the great feedback. I do plan on giving him hair very soon. About to give him a shag makeover.
The pose is not final, he is going to get his final bones and rig over the next day or so. I'm completing up the jockey model and rig and then I am going to apply some mocap data.
Sorry about the image being dark. I think I have a gamma problem on my workstation monitor. The saddle is a racing saddle but it needs some final touches.
I'll post another WIP tomorrow.
02 February 2002, 09:09 AM
Im new hear so here goes, I like the horse, no hair, but I like it. Good texturing/modeling. gj:D
02 February 2002, 03:13 PM
Ok here is an update to the hair. Forgive the slow progress but all of what I am doing needs to animate and take a bit longer.
Here is a motion test of the mane. He still needs some hair on the front of his head. I had a hell of a time getting Shag Hair (the plug-in I am using) to respond to correct dynamics. I had to bail on the internal dynamics engine and use the sim-cloth engine (thanks AJ).
More to come. I should get my cleaned-up mocap data in a few days!!! The rig is IP and looking good.
02 February 2002, 08:08 PM
Oooooooh! Love the motion. Very dynamic. My nephews havehorses and your animation reflects their method of 'flicking' the head. And I feel you pain.... realworld dynamics just arn't quite there yet.
02 February 2002, 03:47 PM
Here is an update to Mr. Horse. I now have a good looking run cycle. Now to get the hair dynamics working with the run.......
No final light or textures yet. Just a motion test.
02 February 2002, 09:24 PM
So...coool...It's Alive...It's Alive... Did you say this was mocap? Very nice looking cycle regardless of the animation method.... good job.
02 February 2002, 09:40 AM
Awesome. It's like.... So real.
Keep up the good work.
02 February 2002, 02:12 PM
The polygon configuration looks good, but you proportions are off. The weighting is off on the upper front and back legs. And it looks like the back heel is deforming in the wrong spot(too low). I cant believe you had a horse mocaped. Was in optical or magnetic. I would imagine optical. Was it expensive. I would say it would work in 1/4 shots but not full shots. But not bad at all, especially using Max....el diablo
3d Chop Shop (http://www.3dchopshop.com)
02 February 2002, 04:10 AM
[QUOTE]Originally posted by el diablo
[B]The polygon configuration looks good, but you proportions are off. The weighting is off on the upper front and back legs.
Are you refering to the model? The hindquarters may look a bit big but I based this off of a quarter-horse. They have a rather large hindquarters and front. Let me know what you think looks off.
"And it looks like the back heel is deforming in the wrong spot(too low)."
Yes, it was. Thanks for spotting this. I started with the mocap as a base but had to clean it up and reanimate most of it in the end. I used the plots from the mocap and created another set of bones with IK and applied some of my clean-up data to constraints.
"I cant believe you had a horse mocaped. Was in optical or magnetic. I would imagine optical."
Vicon 8 (optical)
"Was it expensive."
It could have been but I found a studio who had just captured a big shoot for a studio and the project folded. They had a ton of raw mocap for a race which was just what I needed so I got a killer deal.
"I would say it would work in 1/4 shots but not full shots."
Do you mean full body shots. Most of my shots are going to be full body so this is a concern to me. What part is not working?
"But not bad at all, especially using Max....el diablo"
Thanks. I'll admit that Max used to have a crappy IK system but the new system is much better. I used to use Power Animator but never really made the jump to Maya. At that time the renderer was very poor (so was the max renderer) and the modeling sucked! but I had to build a pipeline for doing a large building project so I got max and a ton of PCs. I think I will pick-up Maya again at some point.
p.s. I love your site. Great stuff. Love the models from "The One" Very clean indeed!
02 February 2002, 04:10 AM
I'll have an update later today. Got a jockey riding now. Might have the hair worked out by then too.
02 February 2002, 02:20 PM
Here is a new update. Three animations with running horses jockeys, hair, etc.
01 January 2006, 01:39 AM
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