My friend is working on a heavy city scene, so we decided to put buildings and their shaders in separate scene files, then create a new scene and import the buildings with File/Create Reference. Finally we add the lights.
Now we want to bake the textures of the buildings with the shading and shadows created by the lights. So we try Convert To File texture, but it doesn't work. Once the texture is baked we get this :
// Warning: Texture file D:/Documents and Settings/postprod/Mes documents/maya/projects/default//sphere:blinn1SG-sphere:pSphere1.jpg doesn't exist, node file5 //
It works in the original buildings scene but not once they are referenced in a new scene.
Is is possible to do that ?