View Full Version : Maya/mentalray Interior, Giorgio Adolfo Krenkel (3D)


slipknot66
08 August 2004, 01:42 AM
http://www.cgnetworks.com/gallerycrits/90683/90683_1091670128_medium.jpg (http://www.cgnetworks.com/gallerycrits/90683/90683_1091670128.jpg)

Title: Maya/mentalray Interior
Name: Giorgio Adolfo Krenkel
Country: Brazil
Software: Maya 6/mentalray

Simulation of a day light interior, using Maya/Mentalray.FG and GI.3 lights 1 spot light for the sun, 2 point lights converted into Mentalray area lights with a square projection

MuzzzY
08 August 2004, 02:48 PM
:applause: Super!!!

ambas
08 August 2004, 03:30 PM
Too me, it's pretty much prefect. :thumbsup:

BESTrin
08 August 2004, 04:30 PM
very nice. My only crit would be the 2 chairs. Theyre very well done but they dont realy fit the feel of the scene. Just my opinion. Basically everything is great accept just dont like the style o the chairs. Which isnt a crit on your work. Great job.

rocarpen
08 August 2004, 06:54 PM
Yeah, the only critique I could come up with for an otherwise stunning piece, is the plasticy-looking pillows (a combination of shape and texture) and the chairs (which someone mentioned look somehow awkward for the composition). Very minor things! This is a beautiful rendering!

jearley
08 August 2004, 02:28 AM
wow! that looks great! my only comment is the two pillows on the couch. they look kind of solid, like they're not really made of fabric. i think partially because the actual shape of the pillows. i think if you made them rounder or added some rinkles, it would look more beleivable. besides that, you could pass that off as a real photo.

INTiE
08 August 2004, 11:56 AM
Very realistic stuff. Pretty cool!

richardvacheresse
08 August 2004, 01:37 PM
amazing lighting, great job:thumbsup:

slipknot66
08 August 2004, 04:20 AM
Thanks for all the comments, here is the wire view and a high res version:thumbsup:
http://img65.exs.cx/img65/4682/viewwire.jpg
http://img32.exs.cx/img32/6264/interna2.jpg

edgeman2x
08 August 2004, 11:17 AM
Like a real photo! I like it very much!

Could you tell me how much time you spent on it?

cermit
08 August 2004, 02:28 PM
amazing :)

smooth
08 August 2004, 04:30 PM
the thing above curtains looks like its flying and the picture on the wall looks a little bit
flat...although that, nice rendering...

da_rock21
08 August 2004, 01:31 PM
wow, that is phenominal. i love it.:thumbsup: :eek: :applause:

the only thing that doesnt look right about it are the pillows on the couch. i think that if they were a little fluffyer or somthing to that effect the picture could be labled as perfect. it looks great. keep up the good work

backdoor
08 August 2004, 06:14 PM
very nice work!! :bounce:


And thanks for the wire :)

slipknot66
08 August 2004, 06:48 PM
Thanks for all the comments :thumbsup:

meta_Nerd
09 September 2004, 10:19 AM
I like everything but the chairs. I would also maybe put something comming from behind the plants on the right. either some reflected color from another room, or some specular reflections. I just feel like that wall is to perfect. Also since I am picking this apart so intricately (because the rest is amazing) Maybe some smuges on the glass. 3 things out of the whole picture. THAT IS VERY VERY GOOD. I am truely amazed at the relistic qualities of the lighting. GREAT JOB.

:thumbsup:

Dragdell2007
11 November 2005, 04:26 PM
hi im richard martin need your help im in collage and working with maya 7 but can not get it to texter or inputer a bip map my tutor is luning as we r can you help

+ if you now of a way to do underwater looks in maya 7 wood help as well thenxs

hop to hear form you soon

P.s sorry about the spelling not very good at it

all the best R.J.Martin or Dragdell

Dragdell2007
11 November 2005, 04:30 PM
hi im richard martin need your help im in collage and working with maya 7 but can not get it to texter or inputer a bip map my tutor is luning as we r can you help

+ if you now of a way to do underwater looks in maya 7 wood help as well thenxs

hop to hear form you soon

P.s sorry about the spelling not very good at it

all the best R.J.Martin or Dragdell

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