View Full Version : FXWars! Catapult! (Trebuchet) : CoryC
07 July 2004, 03:20 PM
I'm ready to throw in my hat here. I have been testing Lightwave 8's dynamics to see if this was even possible. For the most part I can get everything working but Lightwave's new dynamics are still pretty far behind and there is no way to top Derby's entry. Here is the model so far. It is mostly completed.
07 July 2004, 07:13 AM
Here is the Trebuchet in action for the fist time. The ball is going about 260 meters.
07 July 2004, 10:20 AM
Nice work, Corey! Go LW!!
07 July 2004, 04:34 PM
That was tons better than what I was expecting! Nice work.
08 August 2004, 08:39 AM
Man, now this is very nice! I like the dynamics alot, great peace of work!
08 August 2004, 07:21 PM
Here is an update. I changed the sling and added some ropes. Just need to add the trigger and the model is set. Then off to build the target.
08 August 2004, 12:57 PM
Adding some landscaping...
08 August 2004, 12:26 AM
Wow this is really shaping up! Now tell me if I was dreaming it, but were you posting on a thread about this on the Newtek or Spinquad forums? I can't for the life of me find the thread again, can you help?
Looking really amazing. I think i know where my vote is going already:)
08 August 2004, 01:22 AM
Hi and thanks,
yea, I have posted some of this on Spinquad under the WIP folder.
08 August 2004, 12:58 AM
awesome model coryc
best model i've seen actually:)
and love the medieval concept
08 August 2004, 02:42 PM
ok, here is my first full test of a ball hitting the tower. I didn't set any collision with the top floor so that is why you see that crazy piece fly through the top. I also see I have an unwanted keyframe on one of the lights but the hit is what is important. I think I need to make the squares a bit smaller.
08 August 2004, 05:11 PM
I like that Wall hit a lot, did you do it dynamically? or does part of the wall just dissapear and the debri is a particle effect and some animated bricks? either way, it looks like you're on the right track and, its a good looking tower model! Keep it up!
08 August 2004, 05:15 PM
It is all dynamic. That section of the tower is cut up and breaks on the collision. There is also a particle collision that goes off at the same time for more debris. Trying to do it all with polys just takes too long to calculate.
08 August 2004, 05:44 PM
Cool, I was thinking of useing a particle collision as well...for smaller debris...dirt, dust etc. As you said , all polys is a pain....I learned that messing with my seige tower destruction.
08 August 2004, 03:03 PM
Here is an update of the trebuchet.
08 August 2004, 09:35 PM
Almost finished. Here is the latest.
08 August 2004, 11:12 AM
Very, very nice! :bounce:
Only problem is with the camera movements, becuase it doesn't linger on the catapult long enough to appreciate all the dynamics going on.
08 August 2004, 02:45 PM
yea, I sould have mentioned that that video was to show the whole thing in one shot. I think the rules require a shot like that. I'm making another that will be cut and hopefully a bit more polished.
08 August 2004, 12:37 AM
I like the way the ball break through the wall.:thumbsup:
Maybe you could try some different camera angles to see which one is best.
08 August 2004, 12:39 AM
Thanks. I am working on that now, trying to get my final animation finished by tonight.
08 August 2004, 06:02 AM
OK, Here is my final entry.
http://beta.usavgroup.com/cgtalk/sideview.mov (http://beta.usavgroup.com/cgtalk/sideview.mov) (470KB)
http://beta.usavgroup.com/cgtalk/final01.mov (http://beta.usavgroup.com/cgtalk/final01.mov) (1.4Mb)
Here are the details:
Keys - a Keyed event fires the arm. The rope wind-up handes are key driven for decoration only. The rest is dynamics, emitters, and makepath nulls
Software - Lightwave 8. Comped in After Effects
Render Time - The final is comped and took a day and a half of different renders and editing. The flying one took about 4 hours and was done in 2 sections - The trebuchet and the tower and comped together.
Project Time - Whenever possible for 4 weeks. The first week was spent figuring out if LW's dynamics were up to the task.
Swear words involved - 13,551
I think that just about covers it!
08 August 2004, 04:06 AM
Great Job on the final animation!:buttrock:
I like the camera angles especially the one showing the ball coming at the tower as if you are on the receiving end and the one from below the impact with the wall raining down.:love:
08 August 2004, 03:47 PM
That was amazing. I am taking a 3d annimation an modeling class for the first time in my life and I am hella excited about it. I looooooooooooove what you created here. You should be damn proud of it man, looks like tons of work, but I bet it pays off in the end. I just looked at everything all at once and I gotta say it's pretty incredible. I look at most of the 3d work around here and even 2d work and I just wish I could be at the same level you are all at right now. Wished I started at a younger age (20 yrs old now) But I still have time i guess. :)
08 August 2004, 05:05 PM
Thanks for the comments.
You have lot's of time. When I was 20 years old this stuff didn't exist at any real usable level. Just keep pushing yourself and don't listen to the voice that says 'I can't do that' and you'll do fine.
08 August 2004, 08:30 PM
excellent work, cory, just excellent. Excellent short animations like these are the ones that keep pushing us newbs to keep trying harder and harder :D Thanks for the inspiration man! Keep doin what you're doin!
08 August 2004, 08:59 AM
congratulations for the award! ;)
08 August 2004, 02:33 PM
Been meaning to do this...
08 August 2004, 04:32 PM
yaaaaay for Lightwave woohoo
just wonderful results. FX turns me on hehehe
01 January 2006, 08:00 PM
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