View Full Version : Blender Requirments

07 July 2004, 08:09 PM
what are the minimum requirments needed on a computer as far as space and memory to use Blender?

07 July 2004, 09:00 PM
Sometimes I do run blender succesfully on a pI mmx166mh with 32mb ram :) (while every other machine in the house is busy rendering)

You're lucky , because blender uses very little recources...
now don't expect to do a lot with that little ram, but you can allready do some small animations, which I later append to other , more complex scenes.

So no specs needed, but as in general: the more ram the better( I have .blends with 750mb), the faster the cpu, the better. one important thing: nvidia perform much better with blenders openGL interface (and they have the MUCH better linux drivers)

07 July 2004, 10:04 PM
Blender's requirements are modest. I run on a machine with 512MB RAM, but you know, "chips are cheap, so why not?" The files tend to be large as all CG files are, but multi-gigabyte hard drives (have a spare!) are cheap too.

The renderer delivers very acceptable performance. Yet one of the very most important "tricks" I have found is that projects work best when you make very aggressive use of compositing ... render in layers (to individual .TGA or .PNG files with RGB_A_ selected) and then assemble the layers. Blender has a complete built-in video editor called the Sequence Editor. When you are dealing with a slower machine, as I do, it's very crucial to keep the problem simple so that the machine can turn out frames, or layers, quickly.

07 July 2004, 07:19 PM
thanx for all your info guys....right now im running bender on a G3 laptop with 333mb of Ram and it keeps crashing on me while opening i dont get it..i mean it seems like i have enough power to run it but for some reason its not working. it worked fine on my friends G4 laptop so i dont know what to think.

07 July 2004, 11:20 PM
its propably an OSX specific prob.. depends on your version of osx, etc

did u try a different blender version? or maybe a testbuild for osx

07 July 2004, 04:19 PM
yeah i tried two diffrent versions of blender 2.2 & 2.3 if my memory serves me right, but still came up with the same result...actually 2.3 wouldn't even attempt to open 2.2 did and then just crashed before it completely opened up. I didn't try the testbuild for osx really think that might work?

07 July 2004, 05:05 PM
I didn't try the testbuild for osx really think that might work?
Actually it could work. Anyways, when you are choosing wich testbuild to download, make sure that you download one for your OSX version, or the closest OSX number available.

07 July 2004, 10:09 PM
G3 333 mHz. Hmm
The problem is in the video card. Due to the way blender use OpenGL the absolute minimum is 8Mo of vram for latest versions. I think that 2.25, which should be still available at, can run in 4, but I'm not sure.

In any case, Try to run it in thousand of colors, it should work.

07 July 2004, 02:15 AM
apple I have for breakfast
mac , once a year..usually fish mac, maybe a big mac.

but I actually prefer burger king....its like athlon...more 4 less

best thing you can do with the G3: putt it on sale before its to late!

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