View Full Version : critique male and female models

07-20-2004, 06:53 AM
critique male and female models

07-21-2004, 07:16 PM
here are some model updates I will be smoothing the wrinkles

07-21-2004, 09:05 PM

Hands seem a little small, and upperarms a bit short. Are the shins bent?

For the faces, wouldn't it work better to start with a polygonal base, and the sculpt in the fine details rather than roughing it out in zbrush? No offense, but your eyes are pretty rough, and would be much easy to make with polygons.

07-21-2004, 09:30 PM
I will try that thanks

07-21-2004, 09:39 PM
It looks good, but isn't there too much bump? The human body is bumpy and not smoothed out every were, but I think this is a bit too much.

07-21-2004, 09:50 PM
the ears are WAY too high on the last bunch of shots you posted.

07-22-2004, 03:25 AM
excellent critiques guys thanks I will apply your great comments

07-22-2004, 04:33 AM
Nice Model but the Global Shape of the head is very bizzard Use reference the eyes a more in the head the hear middle between eyes and Nose the global shape of a skull

07-22-2004, 07:15 AM
Please critique the female model

07-22-2004, 12:30 PM
Female model looks a bit old and worn. Stomach seems a bit low, and face a bit small. Also, the back of the head should be a bit more rounded I think. She looks really long, like 2metres or something. VERY nice detail in both models, excellent work!

07-22-2004, 03:28 PM
What do the bumps on the shorts suppose to be? Pretty odd. The hand looks kinda flat. Either her head is to small, or the neck is way to long and propbly ands to high in the neck. Her back is pretty strange, it looks like it need to moves more back, uppe boy more centered on the lower boddy.

Looking good, keep it up :thumbsup:

07-23-2004, 07:34 AM
Here are the updates

07-23-2004, 06:23 PM
the female figure's neck is still too long.

07-26-2004, 04:52 AM
Please critique these updates

08-11-2004, 07:16 AM
thanks for your critiques here's an update

08-15-2004, 09:23 AM
it could be just me, but I think his heels are a bit far back (in the profile view), or he is leaning foreward a bit more than a normal standing position.

08-16-2004, 03:43 AM
thanks for the comment Yes the male is leaning forward.

08-16-2004, 12:12 PM
Don't mean to put a dampener on anything here, but it seems you're a extra-talented guy with all the wrong tools... I could be wrong - i've never explored a zbrush workflow - but i think you'll run into alot of problems animating your models in their current form... can we see some wires?

I also wouldn't model the clothes into the mesh... and her skull hasn't got enough length (along the z axis)

if it was me doing this, (and if i'm way off track here, let me know) I would take the model into maya (or 3DS if you're 'that way inclined' ;) ) and recreate it using the original model as a template... shouldn't take long, and will give you a lighter, cleaner model to work with, which will give you alot less grief when it comes to giving them bones and animating..

The models are really very good, so i'm sure you'll find the transition a breeze, but as it stands i'm not entirely sure if the bumps in his/her skin are deliberate, or a symptom of your tools...


08-16-2004, 12:42 PM
I am very happy with your overall progression. Although the anatomy is really good and you have selected the Fitness-dude shape , which is one of the harder to achieve, you have done it well.

Now...concerning the overall body - face bumpness,its just to much! unless this poor guy has just survived a vietname battle of course :). should planar some surfaces here...especially :

- chicks
- nose
- upper head part ( both male & female )
- thorax

Btw..i was wondering that this looks a lot like a statue...with the way you have sculpted it.
If you intent to use a special SSS material on these bodies, then you will face severe problems with the bumpness mate!

I hope my crit was helpful ! Keep them coming and post a wire plz!

08-17-2004, 03:31 AM
Thank you all for your excellent comments I will be moving these models into xsi to reduce polygons and smooth

09-15-2004, 04:00 AM
Here are the updates please provide critiques

09-19-2004, 05:13 PM
thanks for the comments
here is the model with a different material

09-21-2004, 02:15 AM
updates to the female model

09-23-2004, 06:03 AM
please critique this update

09-23-2004, 12:49 PM
The male model:

He does have a few problems.

The legs seem to come into the crotch in such a way that the distinctness of these limbs seems to become fused with the the crotch. The buttocks also fail to maintain there distinctness - they fuse to one another. If the character is to be animated, these could become serious impedements to convincing lower body locomotion.

The head does not appear to be sitting on the neck properly - is it too thick on the z axis, and seems to need more forward tilt.

The overall musculature is convincing, I think the nuance of the muscles is good solid work.
I think the head in general is well modelled.

Just my two cents
Gord MacDonald

09-24-2004, 02:11 AM
excellent comments

09-24-2004, 07:44 AM
on the male model, the belly button is in the wrong spot and sticks out like a sore thumb, it should be inbetween the last and second to last stomach muscles. that's all for now, i'm quite drunk now, keep up the good work

09-24-2004, 06:47 PM
update of the male model

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