View Full Version : critique male and female models
07 July 2004, 06:53 AM
critique male and female models
07 July 2004, 07:16 PM
here are some model updates I will be smoothing the wrinkles
07 July 2004, 09:05 PM
Hands seem a little small, and upperarms a bit short. Are the shins bent?
For the faces, wouldn't it work better to start with a polygonal base, and the sculpt in the fine details rather than roughing it out in zbrush? No offense, but your eyes are pretty rough, and would be much easy to make with polygons.
07 July 2004, 09:30 PM
I will try that thanks
07 July 2004, 09:39 PM
It looks good, but isn't there too much bump? The human body is bumpy and not smoothed out every were, but I think this is a bit too much.
07 July 2004, 09:50 PM
the ears are WAY too high on the last bunch of shots you posted.
07 July 2004, 03:25 AM
excellent critiques guys thanks I will apply your great comments
07 July 2004, 04:33 AM
Nice Model but the Global Shape of the head is very bizzard Use reference the eyes a more in the head the hear middle between eyes and Nose the global shape of a skull
07 July 2004, 07:15 AM
Please critique the female model
07 July 2004, 12:30 PM
Female model looks a bit old and worn. Stomach seems a bit low, and face a bit small. Also, the back of the head should be a bit more rounded I think. She looks really long, like 2metres or something. VERY nice detail in both models, excellent work!
07 July 2004, 03:28 PM
What do the bumps on the shorts suppose to be? Pretty odd. The hand looks kinda flat. Either her head is to small, or the neck is way to long and propbly ands to high in the neck. Her back is pretty strange, it looks like it need to moves more back, uppe boy more centered on the lower boddy.
Looking good, keep it up :thumbsup:
07 July 2004, 07:34 AM
Here are the updates
07 July 2004, 06:23 PM
the female figure's neck is still too long.
07 July 2004, 04:52 AM
Please critique these updates
08 August 2004, 07:16 AM
thanks for your critiques here's an update
08 August 2004, 09:23 AM
it could be just me, but I think his heels are a bit far back (in the profile view), or he is leaning foreward a bit more than a normal standing position.
08 August 2004, 03:43 AM
thanks for the comment Yes the male is leaning forward.
08 August 2004, 12:12 PM
Don't mean to put a dampener on anything here, but it seems you're a extra-talented guy with all the wrong tools... I could be wrong - i've never explored a zbrush workflow - but i think you'll run into alot of problems animating your models in their current form... can we see some wires?
I also wouldn't model the clothes into the mesh... and her skull hasn't got enough length (along the z axis)
if it was me doing this, (and if i'm way off track here, let me know) I would take the model into maya (or 3DS if you're 'that way inclined' ;) ) and recreate it using the original model as a template... shouldn't take long, and will give you a lighter, cleaner model to work with, which will give you alot less grief when it comes to giving them bones and animating..
The models are really very good, so i'm sure you'll find the transition a breeze, but as it stands i'm not entirely sure if the bumps in his/her skin are deliberate, or a symptom of your tools...
08 August 2004, 12:42 PM
I am very happy with your overall progression. Although the anatomy is really good and you have selected the Fitness-dude shape , which is one of the harder to achieve, you have done it well.
Now...concerning the overall body - face bumpness,its just to much! unless this poor guy has just survived a vietname battle of course :).
So..you should planar some surfaces here...especially :
- upper head part ( both male & female )
Btw..i was wondering that this looks a lot like a statue...with the way you have sculpted it.
If you intent to use a special SSS material on these bodies, then you will face severe problems with the bumpness mate!
I hope my crit was helpful ! Keep them coming and post a wire plz!
08 August 2004, 03:31 AM
Thank you all for your excellent comments I will be moving these models into xsi to reduce polygons and smooth
09 September 2004, 04:00 AM
Here are the updates please provide critiques
09 September 2004, 05:13 PM
thanks for the comments
here is the model with a different material
09 September 2004, 02:15 AM
updates to the female model
09 September 2004, 06:03 AM
please critique this update
09 September 2004, 12:49 PM
The male model:
He does have a few problems.
The legs seem to come into the crotch in such a way that the distinctness of these limbs seems to become fused with the the crotch. The buttocks also fail to maintain there distinctness - they fuse to one another. If the character is to be animated, these could become serious impedements to convincing lower body locomotion.
The head does not appear to be sitting on the neck properly - is it too thick on the z axis, and seems to need more forward tilt.
The overall musculature is convincing, I think the nuance of the muscles is good solid work.
I think the head in general is well modelled.
Just my two cents
09 September 2004, 02:11 AM
09 September 2004, 07:44 AM
on the male model, the belly button is in the wrong spot and sticks out like a sore thumb, it should be inbetween the last and second to last stomach muscles. that's all for now, i'm quite drunk now, keep up the good work
09 September 2004, 06:47 PM
update of the male model
01 January 2006, 07:00 PM
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