View Full Version : Game Art Comp 9: Nightingale, CrimeanWar Nurse

07 July 2004, 01:45 PM
I will create an english nurse from the Crimean War. This was the first war in wich the brittish army used female nurses. Those where led by Florence Nightingale. So I found it apropriate to do my nurse as a little nightingale.

(History lesson: Crimean war, 1854-1856. Russia on one side, England and France on the other)

07 July 2004, 03:17 PM
Lets se..if this works, there should be a reference image showing below...

07 July 2004, 03:25 PM
Hmm.. hard to do a bird in a long dress and still keep it birdy! My sketsh looks like a duck, instead of a nightingale. Whith so little showing of the bird, I will have to do a much morr acurate modelling of the beak and the shape of the head..

07 July 2004, 03:32 PM
looking interesting Isabelle
nice idea :)

07 July 2004, 01:32 AM
you could make it looks more 'birdy' if she didn't have such distinct shoulders. opposite of a bird. i would make them more winged and less arms-like. and to incorporate the dress, just have holes in the fabric where the wings stick out?

07 July 2004, 03:12 AM
Nice bit of history. Unique choice of character. I would make a decision with the concept. Looks odd for her to lean over like that. Very nice entry.

07 July 2004, 07:41 AM
Thank you! I just hope I can make the best of my idea, and that the finished modell wont disapoint you.

Neil: Acctualy I went in the other direction and made the wings more armlike. I will post an image soone. And you are right about the shoulders.

Elysium: I have started to modell. One thing that instantly improved the charachter, in compare whith the concept was a straighter line from the neck down to the "waist" of the bird. In straight word, no breasts.. It seems more birdy that way, and more balanced.

07 July 2004, 09:00 AM
This is what Iv made so far. Its quite Beatrix Potteressq. More animal than human, that is. ( )

First I made a modell as close to a real Nightingale as possible. Then I tweaked the wings, to make them look more human, but most of all, to make them able to preform human motions. I alls straightened her back a little. And if someone peeks under the skirt they will only se lacy underpants!
All is quite lowpoly this far. I will work a little on the uv:s and the texture now. Which, with the low poly count will be nice and easy! Later on I might add some more polys. But not much. Shes only a small bird afterall.

07 July 2004, 09:07 AM
I like what you've done so far Isabelle, nice work :D
can you post a close up on the hands..?

07 July 2004, 11:17 AM
A closup on her birdyhands! The "standard" is 3 fingers and a tumb. So Im thinking of adding a finger. What do you think?

07 July 2004, 11:26 AM
if you're ok with the poly count, another finger would be more suitable i think.. go for it :D

07 July 2004, 02:07 PM
Looking great so far - Nice costume, and the the posture and figure is still 'birdlike' rather than just a cheap cut and paste job with the head onto a human body. Nice head geometry.
The only thing i dont like too much is the arms / hands. They dont seem bird-like compared to the rest of it. Maybe make the hands bigger and get rid of the wrist.

07 July 2004, 03:09 PM
The model is looking great so far- as for the hands, instead of adding a third finger, perhaps you can extend the second finger wider and longer, to look more like a wingtip... so it will be like a thumb, index finger, and a "mitten" shape for the other fingers (that resembles a wingtip and feathers) Something like this:

Great work. Keep it up!

07 July 2004, 04:54 PM
Nice job so far on the modeling. I really like the proportions, she has a lot of appeal already.

Crit:I think she could have more defined eyelids, it looks like the geomitry is already there, just make them thicker, and think about how they are going to open and close. Try making the side of the face and/or eye so they are not so close to a 90 degree angle to the front of the face and see if this helps the front view. Also, again just my opinion here, but if she is going to administrate medicine hands may be a better choice than the half hand wing digitalskunkwurx suggested. Or you could make some cool tools for her to use with her beak to do the patchwork:)

07 July 2004, 07:02 PM
Hurray! I got a lot of replays and advice. Thats nice!

I still dont know what to do with the hands.
I like DigitalSkunks suggestion. But then there is as Dtrimble said the question of use.
Initialy I was going to do wingpens (I think thats the world in english). But they should have been useless for carrying stuff so I added a tumb. Then it became more and more handlike.

Well, while Im thinking, I have started doing some work on the uv-mapping. Its coming along well. The only thing Im unsure of is what to do whith the skirt, how much uvspace to give it. At the moment it uses up a lot... I might fold it a second time. Im not sure.

07 July 2004, 07:08 PM
An early texture tryout. The apron is not done. At the moment its what my dictionary calls a "waist apron" but it shall become a "kitchenapron". (Covering the chest area, as well as the front of the skirt) Im mostly checking to se if I should add more uv-space to some areas.

07 July 2004, 08:31 PM
Hey, it looks pretty good so far. With what you have right now, it seems to me the layout for the skirt isn't bad, it seems to be the biggest part of your model and so prolly can use the biggest space on your map. Seems the picture you're using is a little low rez and pixelated, but it might be the screen capture. But yea, good stuff, keep it up. Its looking very "cute" - HAHA....take that, a taste of your own medicine, how do you like it?

07 July 2004, 11:27 AM
Oh god! Im been reduced to cute! Not fabulous, not cool, not magnificently beautiful. But cute!

*tragic face*

(jokes aside...i guess she is a little on the cute, childrensbook side...)

07 July 2004, 11:46 AM
Trying out different hands...

07 July 2004, 12:30 PM
Good work so far!

I like the hands on the left better. They look more like feathers, and have more style. I'd consider making that area slightly bigger though. Proportion-wise (visually, not anatomically) I think the hands, reaching back through the arm could be bigger. Not longer, just wider in the other 2 axes.

BTW, the textures so far look photo-sourced. Is that the direction you're going with the rest? I think this concept could look really nice with a painterly look to it, like a childrens novel, although if you manage a fairly realistic look, that'd suit it too...

07 July 2004, 01:00 PM
I think Ill go for a slightly painted style, like watercolour.
But first I want to feel done with the hands..

Here is a small update. I added a poly line beginning at the beak and reaching down to the hands. That gave me tree things:
The face looks better from the front. The arm is rounder and more detailed and the hands got more details. I also added som extra polygonos around the eyes and I keep changing the hands.

07 July 2004, 10:55 PM
Nice work on the face, the eye is looking good too. I agree with Dargon on the hand, but I think the second one could work too. :applause:

07 July 2004, 04:40 PM
Im done with the hands. And exept for some minor things Im done with modelling. I need to remove some unnecessary polys from under the skirt, and tweek some details, so the mirroring (both halfs is the same) isnt so obvious.

This is hove the wireframe looks now. perhaps a little to many polys for something this small but it looks good and will deform well!

07 July 2004, 04:44 PM
Here is the image:

08 August 2004, 09:29 AM
I havent done much lately.

Im still not pleased with the hands, but Im consentrating on the texture at the moment.
Probably I will make it a little more painted in the end, it looks a little booring at the moment. A cartoonish touch might lighten it all up!?

08 August 2004, 06:43 PM
Your textures are looking great. I agree though that a slight painted, cartoonish look would give your model some more character. I also think the feathers on its hands look more leathery than feathery. Keep it up!

08 August 2004, 01:15 PM
what can I say it's "apaihto" in greece means pretty much as wonderfull. Well done Isa!
The hands are feathers right nice idea.
Keep up the good work

08 August 2004, 01:23 PM
i really like the work you've done so far Isabelle.. :D
yea i also think that a more cartoonish touch would liven it up..
also must agree with dacheese with the "apaihto".. :D

08 August 2004, 07:30 PM
Exelent concept, This really fits the idea, Cant wait to see you win

08 August 2004, 07:48 AM thanks "EVIL or maby I should call you "Mr very Nice"?

: )

08 August 2004, 08:37 AM
Looking very nice isabelle. Very cute indeed ;)

I'm looking forward to seeing the total texture.
I have to say I like the second hand you did better then the first one. The second seems more bird like.

And maybe you could do with an edgeloop around the shoulder, it looks like it might deform weird when she lifts her arms.

Great job anyhoo!

08 August 2004, 05:52 PM
After a time of doing other stuff Ive done some mayor work and have the finish line in reash!

I remodelled the hand to a more humanlike, standard, shape. Ive added a ribbon. AND Ive worked on the texture.
Just for you, I took some snapshots and put them together so you can see for yourself. Judge me kindly...

08 August 2004, 06:05 PM
For those of you interested, I have a work-in-progress image of my texture.
Its in scale 1:1 and shows details of the texture as it is now and how it looked earlyer.

Ive used a lot of colours in the dress.
It may look blue but in the shadows and highligths there are, in the latest version, a lot of other hues. Differnt browns, turqoise, purple, a green...

I also keept the texture quite "ruff" in some places. Its easy to overwork details with all those layers, and infinite nubers of undos, available.
Then you gets something perfect but lifeless and to smooth that screems computer made.
And I want my texture to look vaugly painted and aquarellish. Like a Beatrix Potter illustration. : )

08 August 2004, 06:25 PM
Looks excellent! Really nice porportions, superbly painted texture (especially the cloth folds) and a really nice overall look.
Are you a good 2d artist because your cloth texture looks really nice. It looks a bit too painted in my opinion - maybe smooth it off a bit, but as you said above, you wanted a hand painted kinda look.
Great work! Probably the most complete looking entry so far.
Well done!

08 August 2004, 09:09 PM
WOW Isabelle this is truely some beautiful work. I love the concept, very different. best of luck....

08 August 2004, 08:43 AM
Thank you!

Andy H. I dont do much 2d-graphics acctually. But I did start with 3d, and computer graphics because I love to paint and draw. And I still do some work on paper or in clay.
: )
Mindrot: Well I love what Iv seen of your work to. Especially the zoombie. (Im a lover of horror novells and have a weak spot for the monsters...)

08 August 2004, 09:43 PM

I know it might be too late for me to be suggesting modeling ideas since you're already texturing, but how do you feel about an opening in the back of the dress for the tail to poke out of? it could be a slash running down the middle or something that makes the dress fall over to one side? :hmm:

Great work by the way!!:)

09 September 2004, 02:20 AM
Hey, it's time to submit your work. Don't drop out on me. This is a great creative character.

09 September 2004, 03:03 PM
This is bad...I finished several weeks ago, but still manages to miss the final one day.

Im afraid I just forgot. Iv had some privat problems of the truly frightening kind. It seems to work out for the best (cross my fingers and prays) but it has keept me away from the computer the last week.

Good luck to all who made it, and thanks for your helpful coments!

Hmm. I do however see

09 September 2004, 03:18 PM
Well, even if I missed the competion i can ipload some more images for the curious. I havent done anything with the model and texture since the latest image. But I dont have anything showing the final wirefram (with the polycount 2071, triangulated)

Here it is:

09 September 2004, 03:21 PM
And this is the texture. The original file is 1024. This one is 512.
But hopefully, you will see enough.

09 September 2004, 03:36 PM
Too bad you didn't make the deadline. :sad:

About the textures, I liked them much more before you messed them up like that, it looks like she's wearing some kind of rubber raincoat, not a nurse outfit. :shrug:
I think you would be better off adding some mud, bloodstains and general dirt on it - if you want to keep it rough. Also, try to fix the feathers

The mesh looks good, but I think the fingers might not deform that good. Also, you could have added a doctors bag or something... you've got plenty of polys left.

Keep it up, don't leave it like this. :)


09 September 2004, 04:03 PM
Everything looks fine to me. The dress is like made of silk.
The whole thing looks like some really hard work.
I think you are the true winner!

09 September 2004, 09:28 PM
It really is great. In an industry dominated by men, where every character must have weapons, dirt, and's nice to see a character which deviates from the norm.

The style of your character looks like something you would find in a game designed to educate young children. It's pleasant to look at. Your unique wordplay, choice of character and service, and creative style makes this one of my favorites from this competition.

I wish you luck in future challenges. And good luck overcoming whatever problem has affected your daily life.

09 September 2004, 09:59 PM
Amen to that!

I agree with what elsium says. Its a shame you couldnt submit it in time.
Ah well - maybe the next one, eh?

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