View Full Version : controller object built from multiple shapes.

07 July 2004, 06:08 AM
I`ve been looking how I can make a controller object in Maya from multiple shapes (in this case curves).
I`ve tried looking for the connection between the shapenode en the transform node. What I think I need is to hook up all the shape nodes to the same transform node... But I don`t know where I can do this. (I haven`t found it in the hypergraph)
- this technique is used succesfully during the creation of the lowman rig foot controller.
any thoughts ?
this is the scene file of the controller that I would like to create:

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