View Full Version : Environment: Greek Chapel
07 July 2004, 06:02 PM
3dsmax5 + final render
do your worst :)
07 July 2004, 09:14 PM
This look's like only part of the scene can I see more of the picture? And what will it's final use be or is it a model you built to learn more?
07 July 2004, 03:03 PM
thats pretty much the whole scene, I know its not the most intresting scene, I was just trying to get it photorealistic, I think I am going to change the camera angle, maybe that will add more interest in the image.. i dunno
07 July 2004, 10:15 PM
Maybe the materials used in the church are too bright (except for the bells, those are dark and don't look sunlit.) Some of the shadows look glowy and in some places are going yellow: perhaps there's too much bounce light because the church paint is too bright, but maybe it means there's too much light from the sun compared to the sky. Check that your shadows look a little bit blue, and make sure the shadow areas aren't brighter than the sky.
07 July 2004, 03:02 AM
I think that the upper part of the chapel is way too bright... it almost looks like it's a lambert shader
just my THREE cents :D
01 January 2006, 06:00 PM
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