XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Exterior barn conversion

07-16-2004, 05:04 PM

I'm new to 3D and it's a daunting task working out which aspects to learn and in which order. Anyway, I'm finishing off my first job for a friend and need help in improving the images. For some reason they just don't look right. I do understand that it can takes years to master but these forum seems like the best place to start.

The image below was rendered using C4D on a G5 with the Advance Render module. I really need any tips on exterior lighting, in particular sunlight and just improving the general realism of the image. As you can see in the latest image, the lighting just doens't look right.

Latest Image (http://www.zoetrope.uk.com/plot_3_one.jpg)
Image 1 (http://www.broadbandenabled.co.uk/plot_4_image10.jpg)
Image 2 (http://www.broadbandenabled.co.uk/plot_4_image11.jpg)
Image 3 (http://www.broadbandenabled.co.uk/plot_3_image4.jpg)


07-16-2004, 09:12 PM
I think that you should work more on the textures you are using and add little detail's to the house and land to make it more convincing. I am not familiar with cinema 3d so I can't tell you how to fix thing's though. I am noticing for instance that on the roof the tile's all face the same way, even on the little side room sticking out. On a real house the tiles would be at a 90 degree angle on the little side room roof. A little detail I've noticed is missing is a gutter on the roof edge, that would help add to the realism.I don't know anything about how to improve the lighting all I can suggest is hunting for tutorials on it?

07-22-2004, 06:37 AM
my opinion is that it must improve the textures and iluminacion to obtain but realism

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