View Full Version : Game Art Comp 9: Warthog - Mongol empire

07-15-2004, 10:05 PM
Latest WIP:

See my last post for details.

07-15-2004, 10:09 PM
Great subject choice! Can't wait to see it...

07-16-2004, 08:26 PM
Here you go Adam!

This is the first concept sketch. Not really sure about the outfit, still have to do some serious research into the mongol army.
This sketch is just a quick test on the general proportions I might be going for.

Feedback is welcome as always.

07-28-2004, 09:03 PM
Its been a slow start for me on this one. Time to get those modelling gears in motion.
This is the sketch I'll be using as the main reference. Im not out on the color scheme yet, but I think it's time to get the modelling on the road.

07-28-2004, 09:09 PM
Beautiful sketch, Supervlieg. :thumbsup: Nice job on the attire, and I love the braid he's got going on. :) Can't wait to see how this turns out.

07-28-2004, 10:52 PM
Excellent design mister vlieg!
I really like the proportions.
Now get modeling, son! I wont be pleased if you dont finish this in time for the deadline.....

07-28-2004, 11:37 PM
sweet, now to the modeling stage I say

07-29-2004, 08:55 AM
Thanks everyone, I'm on it :)

07-29-2004, 09:06 AM
Great concept with an attitude!!

I almost imagine him shouting and snorring in chinese or japanese!!!

Of to the model!!!:thumbsup::thumbsup:

07-30-2004, 08:42 PM
Made a start on the head!

08-02-2004, 10:11 PM
Another update

08-03-2004, 08:28 PM

Another update. I really dont like the hands, so they will be replaced.

08-03-2004, 10:29 PM
Nice model Supervlieg. I really like the proportions. Looking foward to seeing it finished.

08-04-2004, 04:21 AM
nice clean modeling...and i dig ur sketch very much! confident lineworks!

08-06-2004, 01:02 PM
i like the head and the legs, nice mesh, am waiting for an update

08-07-2004, 02:00 PM
Thanks everyone! The model is coming along fine (though not very quick)

I will post an update today!

08-07-2004, 07:11 PM
Here's an update on Mr. Hog. I got about 6-700 polies left for the props. And I intend to use 'em :)


08-07-2004, 07:12 PM
And the wire

08-07-2004, 07:18 PM
Good proportions and characterisation - he looks like sometihng out of a proper PS2 platform type game.

I think his torso is a bit too low poly, but as you said - he needs the rest for the props etc.

nice work

08-07-2004, 07:48 PM
Thanks Andy. I think youre right about the torso. I might use some spare polies to add another edgeloop.

08-07-2004, 09:58 PM
Another small update. Added an edgeloop to the torso and did the props. Im currently at exactly 3500 triangles. So whatever I want to put in extra, I need to take out first.

I think I will do small optimizing job because I want to add the Ghengis Khan Dagger.

08-07-2004, 10:24 PM
I like it. Great cartoony feel to it. As far as warthog anatomy goes though, you must want to stretch that first bump under his eye out a little more. Those bumps are actually there to protect the warthogs eyes from a stray jab from another warthogs tusks, so they actually come back a little more to protect the eye.

But, stylistically, it's not important, so feel free to ignore me. :)

08-08-2004, 10:36 AM

I fixed the first bump under the Eye, in the way Fungusmonkey adviced. Thanks Fungusmonkey! Thats some good advice, I was wondering what those lumps were for anyway.

I optimised some stuff and managed to squeeze in the dagger. Final polycount (in tri's) is 3498.

Now on to the uv-unwrapping und texturing!

08-08-2004, 11:02 AM
wow very nice style. the modelling is quite good and the warthog fit totally in the subject.

Keep it up


08-09-2004, 10:43 AM
Thanks Ingurum. I hope I can make the texture do it justice.

08-09-2004, 03:41 PM
Wow! Awsome stuff super... Can't really comment... All the good crits have been taken... And you seem to have fixed most of it up! Great work... Good luck in the competition! (can't wait to see him textured :D)

08-11-2004, 06:01 PM
Yeah, it's amazing how much you can pick up watching the Discovery Channel... :)

The model looks really cool. Can't wait to see it textured. And I dig the dagger you added.

08-15-2004, 09:39 PM
Thanks for the response! Here's an update on the texture. It's WIP obviously so things are bound to be tweaked. I plan to add a little more fur to his face, depending on what looks better. C&C welcome as always.

08-15-2004, 09:58 PM
Wow! Fantastic texture job!
Only crit i have is that his eye looks a bit too bright and white - i would prefer a more animal-like eye with more black and very little white.
Keep it up!

08-16-2004, 08:18 AM
Thanks andy. Youre right about the eye. I'm certainly going to change it.

08-16-2004, 03:13 PM
Here's an update on the texture. It's WIP obviously so things are bound to be tweaked.
Oh my.:bowdown:

08-16-2004, 05:08 PM
wanna second andys comment, really awsome texture!

08-16-2004, 10:44 PM
Thanks guys. I appreciate it :)
Here's another little update. Also made the eye more black, less white.

08-16-2004, 11:56 PM
Another potential winner!!!
Sigh... - im not looking forward to judging these fine pieces of work.......
Ace job! Absolutely no crits at all. I love the hooves and the cloth maps.
Fantastic work son.

Im Sure gonna miss your stikfas avatar - i got so used to it...

08-17-2004, 08:42 AM
Looks really good, only crit I would have is that the skin looks a little too leathery like an elephants or rhyno's skin. But maybe it actually looks like that, I don't really know.

Keep it up! :)

08-17-2004, 12:08 PM
great work! really good texturing, any chance of seeing the texture map?

08-17-2004, 12:11 PM
It's mighty good. I've been watching your posts and i must say the compared to what you have made it the past, this is by far a huge leap forward. How did you do from modeling and textureing this, to makeing what I see before me? Whats your secert? and can you post the texture map?

08-17-2004, 12:51 PM
Andy H: Thanks man, good luck with the judging. The stikfas will return! Oh yeah!

Serul: Thanks for the response. The skin of the warthog is quite leathery, but I must say I exaggerated it a bit, It just looked a bit better that way. Im still planning to add a layer of fur on the texture.

funkyrayuk: Thanks, Ill post a texture as soon as I covered most of the model. The texture sheet is like 40 % grey at the moment. I like to post it when everything is filled up.

YerEvilTwin: Thanks for the compliment. No big secret here. The model on that site is probably more than a year old now (probably closer to two years now), and I've done a LOT of game art in the meanwhile.
I havent gotten around to updating my site in a long while. So the work there is mostly from my humble beginnings as a 3d artist. That was a high poly model btw, and the emphasis (for me) was more in the model rather than the textures.

Some models I posted here in competitions (game icons and movie icons, dont know the exact names anymore) will show a more gradual progression I think. Another factor is that I never actually allowed myself to work on such a big resolution texture. It allows me to put in a lot more detail compared to my previous work.
At Little Chicken where I work, I have to keep the textures real small to keep the filesize down, because we do a lot of internet 3d games. So I kinda got used to using small textures. Using a texture this big is quite liberating I must say. The texture sheet is now 1500x1500 pixels, so it will be scaled down for the final entry. I have an additional texture sheet at 1024 pixels for the props, this will be scaled down to a 512 texture.

Texture map will be posted, if there's more to see on it. As I said, right now, It's about 40% grey.

08-17-2004, 08:35 PM
Filled up most of the grey area's, so here's the texture guys (in reduced form)
Note that most of it is subject to change. I just started on the blue shirt, and some area's are empty all together.

08-17-2004, 11:32 PM
Sweet zombie jesus!
Thats your best model yet!
Everyone else had better start putting in extra effort if they want to pose a threat to this one!

Great work son.

08-18-2004, 07:49 AM
Thanks again Andy! :beer:

08-18-2004, 06:12 PM
Looks bloody nice:)
I think it would be pretty rad if you went in and added some specular to that skin. I imagine hes a little sweaty.

08-18-2004, 07:19 PM
i really like it. Nice work.

08-18-2004, 08:02 PM
Awesome! Are you planning on using normal mapping (not that it needs it, but it might get extra points) So far I've got a strong feeling that this will be a tough one to beat.

08-18-2004, 08:11 PM
Dur23: Thanks. Specular and Bump maps are in the planning!

Neil: Thanks :beer:

Fungusmonkey: Thanks :D, No normal maps. But I plan to add a bump map.

Thanks for the replies guys, Makes it much more fun to work on the model.

08-21-2004, 05:06 PM
:O *Drops* dead.... That's the best texture work I've seen in the competition thus far! Awsome work supervlieg! Wow, I need to learn howta do that :)

08-23-2004, 10:33 AM
Thanks proudclod. I havent had time for an update yet. Im looking to do more work on it thise week.

08-23-2004, 08:15 PM
Be sure to check my guy out... He's not much, but I'm training... Heck, I know that my entry is not that good, maybe 'cause I'm only 13? :P So please, come to my thread and tutor me, tell me what to add, tell me what to get rid of, tell me what to change :) Thanks in advance... I really need someone like you to help me :)

09-05-2004, 06:05 PM
Seems like I'm missing this one. Im just a few days short to finish this one. Ill be finishing this one outside the comp. Great entries so far though. Good luck!

09-05-2004, 08:51 PM
Noooooo! (slaps supervlieg with a wet kipper)
It was soooo close too!
Too bad, cos you and kwak were definately 2 of the best in the competition!

09-05-2004, 09:52 PM
Im so sorry :cry:

Ill try to make it up with the final result.

09-06-2004, 02:17 AM
It looked finished to me.:shrug: Oh well, it was looking awesome so far.

09-06-2004, 08:03 AM
Well, the body was mostly textured (not finished though) And all the props were untextured. I just made a start looking into mongol art and mosaics for the armor. I wasnt even beginning rigging. So yeah, mostly unfinished :)

CGTalk Moderation
01-18-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.