First of all here is a small introduction. I was briefed to build an aircraft-launchable missile, but this missile was special in that it had DMF capability (Dual Missile Fire). So this meant that I had to conceptualise a missile that could contain two smaller missiles inside itself, so that the mini-missiles could be fired off during light.
So I have compiled together an informative tutorial of how I created this missile in 3D Studio MAX from concept to rendering. Unfortunatley this tutorial reads quite MAX specific, but I'm sure the techniques work over all platforms.
Thank for the tutorial Rory Woodford