View Full Version : Can u use blend shapes or something similar in Max

Dark Soldier
07 July 2004, 07:12 PM
i was just wondering how i would go about creating realistic muscle defromations in organic models in max. i have heard the term blend shapes.

how would i got about this in Max 6

thanks , i know its not an easy to answer question sorry

dark soldier
(alex jupp)

07 July 2004, 02:48 PM
Hi, basically theres a numberof ways you may possibly go about this

a:you use the gizmo's in the skin and physique modifier

b:using the morphs modifier

c:Using a ffd box and animating this.

Tutorials for these can be found in the user reference.

Hope this is some help for you.


CGTalk Moderation
01 January 2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.