I've been testing a bit with HDRI the last week, and for a next test I wanted to model a scene with a golfball, but it's quite complicated...
I've been trying it with displacement-modifier. I'm working in Max 5.0. After having painted a nice map in CorelDRAW (9.0), I've UVW-mapped a simple sphere in Max. After appliing the 'Displacement' modifier, it still doesn't look cool.
I've thinked about using a Edit Patch modifier, but than it will be allot of work!
How do you think I can solve this problem?! Tnx!