View Full Version : Modelling a Golfball

07 July 2004, 08:00 PM
Hey (girl)friends,

I've been testing a bit with HDRI the last week, and for a next test I wanted to model a scene with a golfball, but it's quite complicated...

I've been trying it with displacement-modifier. I'm working in Max 5.0. After having painted a nice map in CorelDRAW (9.0), I've UVW-mapped a simple sphere in Max. After appliing the 'Displacement' modifier, it still doesn't look cool.

I've thinked about using a Edit Patch modifier, but than it will be allot of work!

How do you think I can solve this problem?! Tnx!

07 July 2004, 08:17 PM
give me your email so as I send you a great golf ball displacement map (219 ko, can't give it to you through CGtalk).

- Nico

07 July 2004, 06:36 AM
Here's what I found after a quick search with Google:

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