Whenever I polymodel I always seem to end up frustrated that I can't insert an edgeloop without it affecting the smoothed model. Is there a solution to that today?
I remember about a year ago or so there was a thread over in the 3dsMAX channel where everyone seemed to agree how polymodeling suffered because of this.. but has anything changed since? Maybe I just haven't kept up with the times..
This is one of the reasons I've taken to liking NURBS lately, it's refreshingly delicious to just insert an isoparm where you need it and know it's not going to **** anything up. ..but then NURBS brings in its own slew of problems of course.
Anyway, sorry for the rambling, can we insert edgeloops today without it affecting the smoothed version? Is there any tool on the market (plugin or standalone, doesn't matter) that allows this? I think I heard Lightwave has something but I'm not sure..