View Full Version : adding edgeloops?

07 July 2004, 10:08 AM
Hey all,

Whenever I polymodel I always seem to end up frustrated that I can't insert an edgeloop without it affecting the smoothed model. Is there a solution to that today?
I remember about a year ago or so there was a thread over in the 3dsMAX channel where everyone seemed to agree how polymodeling suffered because of this.. but has anything changed since? Maybe I just haven't kept up with the times..

This is one of the reasons I've taken to liking NURBS lately, it's refreshingly delicious to just insert an isoparm where you need it and know it's not going to **** anything up. ..but then NURBS brings in its own slew of problems of course.

Anyway, sorry for the rambling, can we insert edgeloops today without it affecting the smoothed version? Is there any tool on the market (plugin or standalone, doesn't matter) that allows this? I think I heard Lightwave has something but I'm not sure..

07 July 2004, 06:49 PM
Is there a solution to that today?

Yeah, I understand what you mean... Whatever the software you use, you should find a free script, a package of scripts or even a plugin to perform this polymodeling task. If you are using 3dsmax, check out.

Otherwise, you should also look at better modeling tool. In "multi-task" softwares, Maya has really teh best modeling tools (even if some poly tools are missed, but many scripts fill this gap). Their exist modeling softwares that aim to make modeling tasks easier (providing best tools). The famouser : Silo and Wings3d (which is a Mirai/Nendo hybrid, but free).

- Nico

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