View Full Version : Compositing SW differences...

07 July 2004, 04:47 AM
Hey guys... well, this is just a "simple" question for me as a low-end compositing sw user. But, could anyone descibe me the differnece between
well, combustion is probably the most obvious, but what about the other three? What is the difference between them and as, for example, a company founder, which one of them should I buy? Let's say I wanna work on commercials/shorts/VFX reels etc...

Thanks and C'Ya :thumbsup:

Jack Pfeiffer
07 July 2004, 08:38 AM

Well, all those products do great effects and compositing.... The fact is that there are similarities between ALL the products, as they share the same "Discreet" technology... Note that Combustion is the ONLY one you can buy as software: ALL the others are sold by the Discreet Advanced System Group and require purchasing a TURN-KEY SYSTEM - By that, I mean an IRIX based computer (SGI) with associated computer accessories, such as storage, etc.

Anyway, here's a quick run-down.

inferno - an interactive design system for high-resolution visual effects. Includes a High performance 4-8 CPU SGI ONYX 350 with support for IR4 graphics subsystem with real-time 8/10-bit 4:4:4 ITU-R 601 standard-definition and SMPTE 292M HDTV I/O. Support for 2K 10-bit film playback -read more here:

flame - Real-Time visual effects design and compositing system based on a dual/quad processor SGI Tezro Computer, v12 graphics subsystem and real-time 8/10-bit 4:4:4: ITU-R 601 standard-definition and SMPTE 292M HDTV I/O. Support for 2K 10-bit film playback - read more here:

flint - an advanced visual effects system for post-production and broadcast graphics - Utilizes the SGI Octane2, v10 graphics subsystem for real-time 4:4:4: ITU-R 601 PAL/NTSC standard definition video I/0 - read more here:

combustion - software for the MAC or Windows - comprehensive desktop software for motion graphics, compositing and visual effects -read more here:

Is that a good enough overview for you?



07 July 2004, 07:22 AM
To Jack Pfeiffer: Yep, that's exactly what I needed to know, thank you very much mate :thumbsup: :)

07 July 2004, 04:15 AM
Pretty much the way it works is new features are introduced into Inferno and everything else gets the trickle down effect. They will add new features to Inferno to keep it still viable and then move the features the new one replaced down to Flame, and so on and so fourth. So when they say Combustion has the Inferno keyer, they are telling the truth but it is misleading. It is the Inferno keyer but from 5-6 years ago.

07 July 2004, 11:42 PM
True dat ! Now that ffi have the 'master keyer' I wonder whether discreet are going to try and port the 'modular keyer' to combustion and if so whether combustion people will have as hard a time getting their heads around it as the ffi community did ?

Don't get me wrong, I dig FFI....

But I love how that say 'real-time'. The onlything real time about FFI is the playback. I spent some of the best nights of my life browsing cgtalk while waiting for flame to render.

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