View Full Version : Lizardman
02 February 2002, 08:08 AM
this is my second 3D model....I used maya this time instead of xsi.
it was for a school project. if any of you remember the DRIDER it was my first model...
comments and suggestions welcome.
heres a rendered shot from an animation I did with him
02 February 2002, 10:57 AM
I like this alot. Imaginative creatures like this are always interesting. His head and torso are especially good. More consistancy in the texturing could dramatically improve the image, the head texture change is a bit drastic. Also maybe the upper legs could be a bit thinner to go with the layout of the arms. Great stuff.
02 February 2002, 11:40 AM
great model - just needs a little polishing in the texture department. The textures are a little bit low res and seem to stretch in parts, these type of models can be a pain to texture seamlessly. I really like the exageration of limbs. If you animate it, post it up, i'd like to see it!! :D
02 February 2002, 01:30 PM
The texture head is better than the texture of the body, I think you should improve it. I'm sure you can.
Its cloth hasn't got texture and it needs it.
There is something wrong in the feet. Maybe their shape. The texture doesn't fix very well, maybe if you use a procedural.
Anyway... It's a cool character (I like very much its chest) and I would like see the animation if it's possible.
P.S.= I like more in the viewport than in the render.... that's because the illumination. The illumination have to improve your scene... not make it... mmm.,.... bad (worse? how do you say in english :confused: )...
I'm sorry for this hard critic,... but I think that you will improve yourself a lot if someone say the "bad" things, because the good ones are easier too see.
02 February 2002, 01:46 PM
thanks for the crit pabbloz.....I appreciate it when people tell me what to do with my models....I will see what I can do about what you said.
the animation is short...I was just testing blend shapes and the rigging....
01 January 2006, 01:39 AM
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