View Full Version : hand

07 July 2004, 11:31 PM
Hi again, Im doing this hands for a character, and Im having some problems with the anatomy, I think the model looks good, but still has something odd. I hope a fresh eye can help me, and replys with red lines can be really helpful.

3dsmax, boxmodeling.


07 July 2004, 11:33 PM
and the wires

07 July 2004, 11:38 AM
i think the fingers are short or the palm is wide.... :) the middle finger's bone structure is different from the others and the end bones(at the palm-dunno what you call 'em) looks overlapping with each other. look at your hand as a reference. by the way, maybe this will help...

07 July 2004, 06:29 PM
update with fixes, (tendons, attached fingers, better shape, etc)

07 July 2004, 05:28 AM
Biggest problem I am seeing is in how the hand attaches to the wrist. Looking at my own hand from a side view it appears more triagular than rectangular, which is what I am getting from your picture. You don't have a picture posted of a straight on view (from the finger tips to the palm) but it looks like you have all the knuckles in a straight line along the Y axis. If you look at an anatomical referance of the hand bones, you would see that they are actually on a curve which helps to create the cup in the base of your palm.

07 July 2004, 06:09 PM
I see, can you post a image with red lines to guide me better?

07 July 2004, 11:07 PM
the thing is, the every person has a different shape of the fingers, and the shape of the fingers is samiliar, if they are bony, or long and so on....

in ur model it seems that each finger has a different shape ans structure

plz correct me if im wrong

07 July 2004, 12:45 AM
thanks spiritwalker, that explains a lot of things, obviusly I modeled the hand with real hand picture reference. So Im not worried about the overall SHAPE, my first problem comes on the "volume" of the hand (see side view).

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