View Full Version : smartest way to model a scene?

07 July 2002, 09:04 AM
Im making a short (like everyone else here, hehe) in max4.
The movie all takes place in the same house, basically 4 rooms all interconnected. From the bedroom you can see parts of the livingroom and the hallway and so on...
What would be the smartest way to model this?
Im concerned that the model will be too complex because of all the props and furniture involved, and therefore very heavy to work with when i come to the animating.
Should i break it down into parts?

Some of the shots wont need more than one room so in those shots i could just erase everything that is out of sight.
But is there any smart way of xreferencing the other rooms? Or maybe just faking them by rendering them as a texture?

greatful for any suggestions really..


07 July 2002, 10:58 PM
Go there

Look for Blinders 1.02 in the camera scripts section.
This should help you with smaller rendering time.

Or take a look at this month CINEFEX. The article on spider-man
explains how they did a building with fake interior with 2d cheats(picture on page 30)

Good luck with your project

07 July 2002, 10:12 AM
Great!! Just what i needed!

Thanks a lot


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