View Full Version : "chamfering" edges in Maya

07 July 2004, 07:33 PM
Hello everyone,

I was wondering, is it possible to "chamfer" an edge in maya, the way you could do it in 3d Max? In Max, "chamfer" takes the edge (selected by the user) and extrudes 2 more edges on that face away from the edge selected, this is generally used to create sharper edges on a model.

I found that there is "bevel" in maya, but it doesn't work for me at all (not on the selected edges at least), for it to work I have to apply it to entire model.

So, is there any way I can chamfer an adge (make edges sharper after/before the smooth modifier has been applied)?


07 July 2004, 09:53 AM
In Maya "Chamfer" can be translated to "Bevel"

Make a search and look for byron bevel script, ( the inborn Maya Bevel acts strange when you use it )

Good luck

07 July 2004, 05:58 PM
Ah thanks, I tried to look for it. Don't think I found anything, do you have a link?

07 July 2004, 03:47 PM
try this link (

greetz :)

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