View Full Version : Char-Baby-WIP
07 July 2004, 12:05 PM
hey everybody !
I´m currently working on a baby-mesh
please give me critique on the modelling so that i can go on.....
software: Lightwave 7,5
07 July 2004, 02:43 PM
Nice modeling. Many ppl forget to do that large head that babies have, if you get what i mean. The only thing i'd want to point ut is that the eyes seem to be either to deep into the head or too close to eachother. There should be space for another eye between the eyes, and you cindof have that but something looks fishy. I cant say what but i may be that theyr too close to the nose?
07 July 2004, 01:21 AM
nice model. one thing i think the nasal is too far from the eyes... my2c
07 July 2004, 01:38 AM
I think the nose looks a bit strange. Maybe making a dip between the top and bottom of the nose. I found a baby head image that illustrates what I'm talking about with the nose: http://maradaphoto.com/Children/images/Baby-head.jpg
The nose and forhead should form an 'S' curve, with the forhead protruding, and the top part of the nose sinking in, and then the bottom part of the nose sticking out.
07 July 2004, 04:00 AM
I think it looks really nice... Im thinking its a little boxy and the nose goes up the forehead with too much vigor .. good job
08 August 2004, 02:20 PM
modelling nearly finished (some tweaking on upper arm is planned)
iris texture finished and the base shader looks ok to me too
08 August 2004, 09:48 AM
Some more tweaking
i think modelling quite finished now (not happy with the "bridge" of the nose...)
what you think??
last update for at least one week
going on vacation (taking a turkish plane to alanya on friday the 13th and in tv they say there will be a storm :))
08 August 2004, 01:16 PM
You definitely need to push the part where the nose meets the forehead, further into the head. If you put a pencil horizontaly at this point on your face, you realise that it almost touches your eyebrows on the sides. See a couple of side photos of the human head for reference. It would help you a lot.
01 January 2006, 04:00 PM
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