View Full Version : modeling large insides and outside environments

07 July 2004, 11:45 AM
I am creating a large outside environment which has quite a big building in it which will still have the same level of modeling and texturing on both outside and inside. Is it best to create these in seperate files or is it ok to model them all as one.

Also theres going to be complex camera work inside, so is there any tips how to make this easy. For example I suppose one idea would be to make the roof seperate to the building so you can hide just polys and hide those. Just wondering if theres any other methods?


07 July 2004, 12:22 PM
Hey If your scene is TOO BIG try to make outside and insedo in seperated files! becaouse if you make together your will experience your machine became heave and slowwwwwww (if you undestand me). but is my Opinion

CGTalk Moderation
01 January 2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.