View Full Version : Animation: Bored Character
07 July 2004, 11:47 PM
i made my first test animation with IKJoe.
This is very WIP so far but i would like to get some feedback on this one.
Download Playblast (.avi XVID ~600kB) (http://www.fh-furtwangen.de/~rezek/cgtalk/playblast_R003.avi)
Any comments are very welcome!!
BTW, what is it called in english what he is doing??
07 July 2004, 05:53 AM
Haha thats so cute it kinda looks like the human version of those rock faces you see in the ancient ruins of small islands! I love it ^^
PS Is IK joe the character name or a tool you used? (or both?)
07 July 2004, 09:50 AM
All the action is on the right arm.
when he turns his head at the beginning, i would rotate the shoulders, its far to flat. the arm movements i really like, but if you were standing there for that long, your not going to be stiff as a board the entire time. you should add alot more animation to the rest of his body now so nothing is just sitting there the entire time. like have his left arm slightly sway back and forth or something, maybe his hips could rotate out some. just lots youcould do, but for just the right arm moving, make it subtle mostly.
07 July 2004, 04:24 PM
levitateme: i know he's a bit stiff right now, i will add some subtle animation to loosen him up. thanx for your help, very appreciated :thumbsup:
silverknight: IK Joe is a maya rig from this site: http://www.rigging101.com/
Have a look
07 July 2004, 08:22 PM
Ok, made some updates to the animation. :wip:
Download from here: Playblast (.avi XVID ~1MB) (http://www.fh-furtwangen.de/~rezek/cgtalk/playblast_R005.avi)
Fingers need some work, i know, but what else ? :shrug:
07 July 2004, 09:27 PM
itīs going nice your animation. the right arm and hand are really nice. :thumbsup: i would tell you to add two little things:
- one is when he looks back, you could make a stop there. not stop the movement, but itīs two fast, it does not seem real. i think he could look back and stay looking that way for a few more moments.
- the other thing is a bit more complex. all his weight is on his lef leg. maybe you could swing it to the other leg. maybe not during this animation, maybe after all this frames. i thing that would make him put the right arm on the waist.
well, 2 little cents.
01 January 2006, 03:00 PM
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