View Full Version : Titan interior Update blue (car)

02 February 2002, 12:07 AM

Well I did some more on this model (interior,gas cap, inside mirror, antena, hood upgrade,, also messed with the shellac material,, well,, crit away..

02 February 2002, 11:35 PM
so I built a hallway with mechanical wall stuff,, gonna have too see how that effects the car texture,, Also I think that it would be great too have the tires turned,, so we can see the tred,, I think that all of my lights in the scene burned out the tires,, so I'll try and improve that..

So this baby is getting pretty hefty in 3dstudio MAX after importing all of my parts in,, I just last night brought the Hall way room (IGES file from Rhino into MAX) and now everything is gonna need some toneing down,, my PC can't take much more of this...

Well I'll keep at it.

02 February 2002, 11:59 PM
Nice work soo far 8th, I think turning the tires is a good idea, did you make the tread yet? I am working on a car right now, about 4 nights into it, I am planning on doing a full interior, and I am definitely planning on turning the front wheels a little bit! Right now just playing with the materials a little, speckled paint, looks pretty good on the larger renders, loses something on the smaller pics. anyway here's a link, hope it works! Keep us posted on your progress.

02 February 2002, 02:28 AM
What all do you have out of view that is being reflected in the body?


02 February 2002, 06:21 AM
well for now,, it sits in a square bowl (with dark floor texture as you can see,,, with a white 100percent illuminated bent ribbon in the sky going from one end of the bowl too the other end.

CGTalk Moderation
01 January 2006, 01:39 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.