View Full Version : Lowpoly beefcake

01 January 2002, 08:48 PM
Well this is my first post here. I have been floating around for a while and thought it was time to contribute. This is a lowpoly player model for the Quake 3 modification Q3F. The model is about 1350 polies and uses two maps. 256x256 for the head and a 512x512 for the body.

Let me know what you think.

BoBo the seal

01 January 2002, 09:17 PM
all i can say is WOW. This sure beats the hell out of any of the models/textures seen in Weapons Factory.

01 January 2002, 09:21 PM
Perfect, 2 thumbs up !

01 January 2002, 09:58 PM
crap thats good stuff!!!!!

01 January 2002, 10:54 PM
Great work BoBo. Cool concept, wheres his welding torch? jk.
Have you ever used Unreal ED? Do you know of a really good 'lowpoly character' tutorial?

You could of posted this in the new 'Game Art Design' board.

01 January 2002, 11:37 PM
heh, nice to see yer over here BoBo...

looks better every time i see it!

Clairo Pereira
01 January 2002, 11:57 PM
Looks I found in the site of the Bobo... Oh my God !!...

02 February 2002, 02:27 AM
WOW! I really like that model. The textures are awesome. Makes me wanna go model and texture something.

02 February 2002, 03:26 AM
Awesome model and textures.
absolutely top-notch. very detailed too.

02 February 2002, 04:41 AM
It's fantastic the lowpoly beefcake!!!
Really really cool!!
very good job! great textures.
I love the pilot too!

02 February 2002, 04:52 AM
very KIK ASS

02 February 2002, 05:01 AM
incredible and marvelous !!!
your work ist ........superb !!
kik ass...

02 February 2002, 05:09 AM
Very very sweet. You got skillz.


02 February 2002, 05:35 AM
Superior work! I never thought low poly could look this good. I'm stunned.

02 February 2002, 08:24 AM
I woulda replyed over at pcount but i thought since you over here in the land of cgtalk all alone, that i would come represent witcha:)

As everyone here and pcount said damn nice work...i'd still like a nice big tutorial on consistancy tho:D

02 February 2002, 10:36 AM
great lowpoly and textures works

02 February 2002, 03:12 PM
Pfiou !!! Amazing work, i checked your site as well, you're an alien !!! My eyes are thanking you very very much. :D

02 February 2002, 04:15 PM
What softwave did you use? So great stuff of textures to be able play gmae in xbox?

02 February 2002, 05:19 PM
Hi there Bobo (this is a very fancy way for saying: "hey, I know this skillz guy :D ). Your skinning is improved biiig time, nice stuff there.

02 February 2002, 05:23 PM
wew great stuff here.. amazing

02 February 2002, 06:00 PM

02 February 2002, 06:05 PM
Good god, man. Beautiful.


02 February 2002, 06:12 PM
Thats feckin excellent...... u got any in game shots?
the textures are beautiful...... congrats :D

02 February 2002, 06:41 PM
great texturing... ;)

02 February 2002, 07:53 PM
That is really amazing.

I'm not a gamer, but I really like your model and especially the awesome maps.

Would you please post a wireframe?



02 February 2002, 08:05 PM
why use more than 1350 polys?
no need to if you look at stuff this gorgeous!!

in the words of Borat: Faan-ta-stikk!!!

02 February 2002, 08:54 PM
yikes! That's really terrific! I really dig the beautiful work on the textures (makes me want to cry) Can you post a shot of your wireframe also?

02 February 2002, 10:17 PM
Absolutely nice! Your textures are very clean and crisp. I would love to see some more of your work.


02 February 2002, 10:37 PM
Just a quick thought. You see a lot of aspiring 3d jockey wannabees, newbies ask the question,

"How important are drawing skills?"

Well maybe one answer would be,

"If you're competing for a job against someone capable of producing the level of quality work displayed here by Bobo, then you might consider it VERY important!"

I'll stop now as my skin is starting to look a bit
"grinch-esque" if you know what I mean. ;>

02 February 2002, 01:57 AM
Absolutely fantastic work!
Love your texturing and modeling!

02 February 2002, 07:05 AM
Thanks all for the feedback.

Several people had asked for them so here is the wireframe flats:

Thanks again and expect a new model (WIP) tonight. :)


02 February 2002, 07:52 AM
you have the style I like bobo :D :D :D gonna have to play with this character!! does he have specific sounds?

02 February 2002, 08:19 AM
Holy crap, that's the most amazing Q3A model AND skin I have ever seen.

02 February 2002, 08:25 AM
thats one sweet model and texturing job.:cool:

02 February 2002, 10:22 AM
Amazing work.
Please tell me that you found work easily otherwise I'm quitting college, giving up my dream of working as a 3d game artist & getting a job in a shoe shop or something equally mundane.

02 February 2002, 10:34 AM

02 February 2002, 04:31 PM

02 February 2002, 08:05 PM
i'm inspired to go low-poly.


Facial Deluxe
02 February 2002, 11:35 PM
That's excellent ! I can feel some Bisley style behind. Awesome work!

02 February 2002, 01:25 AM
Great stuff!

What are the odds of a tutorial?? That would be neat.


Kim Oravecz
02 February 2002, 09:18 PM
That is just incredible work!

What software are you using to create your maps? Painter? Photoshop?

02 February 2002, 05:23 AM
I am as astounded as everyone else. It's beautiful. Had a question, do you think its best to model your game characters with arms at their sides or in the crucifix position? I know that it depends on how the character moves in gameplay a lot but do you have a preference?

02 February 2002, 06:13 AM
Hey Bobo you should show them that tutorial you created when you painted that face someone posted above.

That was great.

as ussual nice work man.


Joshua A. Winn
02 February 2002, 10:19 AM
If my eyes could talk, they would say, "Bobo, you have enriched us both". :) :) (Modified Brak Show quotage there )

I wish I could skin like that :(

02 February 2002, 06:57 PM
Fantastic work bobo!
the colours of the skin are really realistic! looks like it is a bit transluent...I love it.
very impressive...

I'm curious to know how many time d'you need to get that great result??

02 February 2002, 11:28 AM

Tu parles d'un model de la mort...merde j'suis vachement épaté....

Excellant travail....WAHHHH!!!!!



what a model....i'm very impress

Excellant work....WOHHHHH!!!!!

Want you talk about 1350 polies......euh it's 1350 triangles?

And want developpers talk about "xxxx polies". It is triangles or quads

thx for the info...and "BRAVO encore"

*sorry my english is not very good hehehe..

02 February 2002, 01:24 PM
Hey Bobo you going to go to game developers comming up in march?

02 February 2002, 09:20 PM
Thanks all for the great feedback.
Now to answer a few questions:

I am a character artist for Ritual Entertainment.
I concept, model, and skin characters for them. (I’m working on learning to animate)
Tools used – 3dsMax and Photoshop.
I am working on a few more tutorials but in the meantime I have an old video tutorial here:
You will need the techsmith codec to view
I also have a vertex bake mini tutorial on the polycount forums:

Keenerbean: I prefer to model and unwrap my characters with there arms at about a 45 degree angle. This helps equalize the stretching on the shoulders.

feid: It means 1350 tri’s

SeanW: I am not sure yet. I will be at E3 with Ritual but I have no plans for Game Developers yet. I posted to your thread, nice models. :)

My newest community skin has been posted by SkullboX:
He is a damn good modeler and animator and I was lucky enough to get in on this all-star cast of community skinners.

Thanks again,


02 February 2002, 02:44 AM
I'm just curious on time issues. Lets use your model for example. How much time would you have to build this model and texture it assuming the concepts are already done. I know all that changes when your trying to meet a milestone but in general how long would you take to build this guy. I just want to calibrate to industry standards.

02 February 2002, 08:07 AM
Good question. I want to know as well.

02 February 2002, 08:53 AM
Man your models are totally awesome!

I really like the painting tutorial you've made...It's the first time I had the chance to see a professionnel woking live in front of me ;)

It gived me many interesting hints ;)

So I decided to try a little test made in something like 4 hours...
If ever you are interested to see it:

I really hope you can show us more tutorials! they are really helpful!

Thank you man!

02 February 2002, 01:30 AM
Hey BoBo
You work at Ritual Entertainment?
Cool, I used to pay them a short visit when I was in Dallas in May 1999. The people there had just started work on Fakk2 back then.
I also remember they were still using LightWave for modeling, but I guess they switched, during production...
Whoever still remembers the crazy guy from Austria, greetings!
I only remember Don "Onethumb" by name (sorry, were so many names that day, I had a hard time remembering all of them), but he seems to have left Ritual for doing his own web- biz, right?
BTW, Fakk2 ruled!

Facial Deluxe
02 February 2002, 02:01 AM
Hi Elmar !

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