View Full Version : Vehicle, post appocyliptic tank.

06 June 2004, 08:39 PM
Well if anyone has seen the movie Mad Max, this tank was designed to fit in a similar scenario, WWIII i over and technology has been sent back to about 1900's level, as well as scavenging.

I had a challenge with another 3d artist to do 24 hours of modeling, and then get people to vote who's was best. but due to both of us having hard weekends, we ended up only modeling for 15-18 hours because of falling to sleep. opponents thread here (

i have an album with full sized pics available of all the images shown here (and their respective wireframes) , once at the album, just click on a thumbnail. and you will be taken to a medium version, then again for super big :D(yeha you guys know what to do). I am a bit scared to post the big ones here for fear of my bandwidth being blown up LOL.

ok here are all the medium ones.

and here is one of the wireframes.

the sort of crit i want, i don't particularly know. but basicly the crit is only to do with modelling, as the challenge i had was not about lighting, nor was it about texturing or camera setup. so none of the others were given attention (yet).

but please feel free to give me knowledge on any of the other areas, i want to absorb information from people. i.e. any tips on how you would go about texturing such a beast.

Software used for modeling, and rendering = Blender 2.33a
(don't hassle my software choice, i have a moral objection to piracy, and am an industrial design student so have little spare cash :P)

thanks people


06 June 2004, 08:46 PM
WOW, this is some kick ass modeling:thumbsup: , I dont' really have any crits. I love all the details.

06 June 2004, 08:53 PM
Excellent modelling indeed... particularly like the detail of the metal net on the tank...

Wonderful job, congrats! :thumbsup:

06 June 2004, 09:11 PM
you are a man with lot of dedication,amazing work:eek: ,what is your system configuration

06 June 2004, 10:12 PM
How did u do the metal webbing, it just looks so intricate?


06 June 2004, 10:24 PM
indeed, very impressive Alltaken. I'm interested in knowing how did you do the webbing, it's stunning!

there's just one thig that doesn't look right, IMHO, and I think you know it... the bags. though, on second thought they *could* be beleivable... hum ?


06 June 2004, 10:35 PM
I like it overall, except for the metal stuff! It looks like you were going for some sort of chain mail look, but it looks funky because its flowing like chain mail, but its all one piece. I would go back and either take it off, or make it have some parts that connect the pieces together, or make it chain mail. The rest rules!


06 June 2004, 11:44 PM
this is great cant believe it was done in blender.No crits whats so ever :applause:

06 June 2004, 12:09 AM
nice stuff, no critiqs

06 June 2004, 01:19 PM
awesome work dude!!

love the look, like it stepped right out of battle, all worn out and stuff.

only crit i could give is do some battle damage or that post apocalyptic look to the tracks/wheels, like a wheel missing or shot in half, stuff like that

very gooD!!

06 June 2004, 05:47 PM
this deserves nice textures :)

06 June 2004, 05:42 AM
RusMan, thanks

Feagond, thanks, and it was originally supposed to be camo netting but the lack of materials/colour makes it metal like, i am now undecided as to which i will make it.

ranjan, dedication...18 hours straight..lots of sore fingers. system configuration is a P4 2.4 Ghz 533Mhz FSB. 1 Gb DDR333 ram, NV GF4 Ti4200. i guess thats the important details. Although i don't know why system config is important LOL. more important is what music is being listened to while Blending (aka modelling)

Dave3D, webbing was done very simply actually. image here

dani, totally agreed about the bags, they look like rocks. hopefully texturing will make them look real though. i really like the potential for having sandbags on the top, but current execution is sub-par.

geoffb, on this note i think i will re-do the camo, or chain mail... whatever it turns out to be. this time i will try to use some physics engine to get the draping correct, rather than by eye. hopefully that will make it a wee bit more believable.

the_bully, thanks. Blender is pretty good IMO, might take a wee bit longer to do certain things, but for its price i am alwasy pleasently suprised.

Rikaro, cheers :D

Caman0, definatly agree, the wheels/tracks i think really let me down, but i shall try to fix that issue

azazel, sure does, hence the next time anyone sees the tank, it shall be textured :D

Thanks everybody for the crit, i am taking it all into consideration.

if anyone here has good info on RSI prevention, it would also be nice. since it is a pro forum, i assume many people here use these techniques to prolong their careers?



06 June 2004, 09:59 AM
Great detailing,

Hope you get around to texturing. Don't know why anyone would crit your software. Whatever works...too many people would not take your standpoint.

Looks great and your attention to deatil is what makes models like these a pleasure to view i.e. the broken rung on the rear etc.

Only minor crit is the hatches. Two are directly over guns. The big gun is not so bad but the small ones (one over the other on the side), if you were to open that hatch where would you go?

Sorry about that if it appears to be nit picking but that kind of jumped out.

Great otherwise esp 15 hours straight.

More importantly what music do you listen to when modelling???


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