But there is not much problem in modeling individual surfaces of single
the problem is how to control tangency in each surfaces to finally attach
all the surfaces seemless.
I havent used Rhino but having this problem in 3ds max and maya.
can anyone state a custom way to maintain tangeny in all the surfaces
or any tutorial showing any technique.
Nurbs is about drawing while polygonal technique is about sculpting.
and Drawing helps creating models faster.