View Full Version : Lightwave In Action!
12 December 2001, 03:29 PM
Everything was modeled with Lightwave. The sky is courtesy of sky tracer.
12 December 2001, 10:13 PM
looks good are you doing this for a game??? keep up the good work Mike
12 December 2001, 01:20 AM
I've checked out the website of Furious Entertainment, and I can't seem to find out if this game is for console, PC or both ?
I'm working at a games company that devs for consoles, and I'm lucky enough that, even tho we have to use Max for everything else, I'm allowed to model my characters and objects in Lightwave and bring them over to Max. I'd like to hear from more developers using Lightwave in their development !
12 December 2001, 07:37 AM
nice, but how good will that game sell? :( It's very hard to sell games...
But thtas another story :p
I made some lowpoly stuff for Games, to! First Modeling in LW (sure, texturing to) and later convert to max, sometimes very tricky!!! Somebody remmember the cool Uview :D
It is possiblie to see more pics of that game? Looks like an Game Cube game?
12 December 2001, 12:18 PM
We're at a point where we have a very stable build of the game for PC.
Everything was modeled in Lightwave and put straight into the game.
With the feedback from our unoffical beta testing we dont think it will be hard to find a publisher. :)
We're also in the process of reworking our web site and will be starting offical beta testing shortly, there's a link on our page to sign up if you want.
12 December 2001, 01:27 AM
this game is super fun to work on....
01 January 2002, 11:01 PM
01 January 2006, 01:26 AM
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