View Full Version : vehicle: trueno ae86
06-17-2004, 08:51 PM
i need the feed back - obviously.
06-18-2004, 03:22 AM
looks good - is it meant to be a cartoony sort of style? white car paint would be more reflective/shiny.
the bottom left is not well lit - GI or faked GI would help
06-18-2004, 08:04 AM
well, sort of. since its based on a show/game - Initial D
thanks for the reply
06-18-2004, 09:20 AM
ow great car, i love that car and i love initial d, you need to animate him, he needs to drift in the mountains .. :d
06-18-2004, 11:30 AM
Nice but you need a lot of thigs to be fixed. The fillets between the doors and the other bonnet looks too bulgy the rear fender looks really akward. Post some wires. Th headlights are strange add a bumpmap or something. The corener lights at the bumper looks like more texture. If this is going to be a low poly model i have no crits these thing to be textures but if it is going to be a normal model add some detail. The way to good modeling is the extreme attention to details. Ive started myself to model a trueno but i have no time to finish it. :cry:
06-18-2004, 01:06 PM
I think you posted a car model once before am i correct?
If so this is a big improvement from the last model I think you did.
The modelling looks fine .. as for the render you may want to look
into the fresnel effect (http://www.3drender.com/glossary/fresneleffect.htm) .
I think it has a lot of potential with a better render.
06-19-2004, 07:08 AM
@squall - thanks. i'll try it out later. too bad you couldn't finish your trueno - im sure it would have been great.
thanks again from the reply. it means a lot comming for you.
@blue magic - yup thats me. thanks for the reply. i'll try that frensal effect thing later. i did that on my viper and i didn't think it'd work with my trueno.
WIRE: Polycount (including rims/tires) : 6000<
06-19-2004, 09:18 AM
here's a hdri test.
06-20-2004, 06:12 AM
That render looks a lot better. The black is too black, though, especially on the headlights. And the black wheel should be a *little* shiny, shouldn't it?
01-18-2006, 01:00 PM
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