XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : character: hammer

06-17-2004, 02:15 PM
The modeling was made in wings 3d and the rest in 3ds max.
My focus was the modeling , I'm not very good at texturing and often I ruin my models with it.


Thank you

06-17-2004, 02:18 PM
The modeling was amazing.
Learn to texture better, and you've got it!

06-17-2004, 02:24 PM

perfect head and chest modeling!! and i like the blue skin color...and the leather texture

crits: fingers too long and thin, the hummer stone shuold be more irregular and the hummer stick texture seems to be stretched

06-17-2004, 03:22 PM
his hands seem a little flat, his fingers are a little bit thin and there is somethin wrong with the position of his thumb.

You should pose him or something if you really want to show him off.

06-17-2004, 03:53 PM
Nice textures.

The fingers are too short and thick and the hummerstone must be smoother.

Hands are a bit swollen but the thumb sits well.


06-17-2004, 04:26 PM
Good model,See very comfortable,Good model technique.:p

But his thumb have problems.

06-17-2004, 04:49 PM
I like the chest area. :)



06-17-2004, 06:25 PM
the hands look a little unnatrually!! good texture good feeling

06-17-2004, 10:15 PM
Ditto what everyone else says about the fingers. They are definitely too thin compared to the base of the hands. The musculature of the chest, arms and legs is DEAD ON!!! Sweetness. My only other crit is his facial expression, he kinda looks like he has just been bokned on the head with that hammer.

06-17-2004, 11:21 PM
Don´t worry you will learn to texturing.

Very good model :applause:

06-18-2004, 11:48 AM
I like it! :thumbsup:

Could ypu post a wireframe? :)

Wanna see if the mesh is well done... ;)

06-18-2004, 01:41 PM
I agree that the fingers need to be a little thicker .. It's because of the reference that I've used
Also the hand apears flat because of the GI and the pose

Thanks for the comments



06-18-2004, 01:51 PM
The space between the thumb and the first finger is to big if you ask me....

But hé, who am i to judge :)

06-18-2004, 06:49 PM
nice model, though the fingers as everyone mentioned need a bit more work they look flat some how. i guess you might need to widen the joints in the fingers a bit ( phalanges area), and the muscle under the thumb (thenar muscle) is to be bit more thicker at the bottom.

06-20-2004, 04:34 PM
Hey, nice work.

I also like your modelling :D

Maybe bending the fingers a tad would help also? they are perfectly strait :eek:


06-20-2004, 06:40 PM
Overall a above average work.I would say 4 stars out of 5.will you rig this guy?textures look good,you are better than you think.Modelin too is very good.

06-20-2004, 07:46 PM
Thanks again for the comments, I haven't expected so much feedback!

I didn't plan to make this a full character ,at the beginning .. it was just another modeling exercise . Until now I was entierly focused at the modeling aspect, but I have to get more experience in rigging and texturing . I've been trying to rig him for the last few days but I didn't succed. With a little more patience maybe I will :)

06-24-2004, 04:25 PM
I've made another rendering


06-24-2004, 04:36 PM
Great anatomy modeling, though the feet look a bit smooth.
I'd like to see a close-up of the face.

06-25-2004, 04:13 PM
Hi M@. ! :)

The texture is not very high rez to make a close up, but I can show you the model



06-25-2004, 06:23 PM
Very good modeling! I guess you are ready to the next stage, rigging, texturing, or whatever your want!

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