View Full Version : character: hammer
06 June 2004, 02:15 PM
The modeling was made in wings 3d and the rest in 3ds max.
My focus was the modeling , I'm not very good at texturing and often I ruin my models with it.
06 June 2004, 02:18 PM
The modeling was amazing.
Learn to texture better, and you've got it!
06 June 2004, 02:24 PM
perfect head and chest modeling!! and i like the blue skin color...and the leather texture
crits: fingers too long and thin, the hummer stone shuold be more irregular and the hummer stick texture seems to be stretched
06 June 2004, 03:22 PM
his hands seem a little flat, his fingers are a little bit thin and there is somethin wrong with the position of his thumb.
You should pose him or something if you really want to show him off.
06 June 2004, 03:53 PM
The fingers are too short and thick and the hummerstone must be smoother.
Hands are a bit swollen but the thumb sits well.
06 June 2004, 04:26 PM
Good model,See very comfortable,Good model technique.:p
But his thumb have problems.
06 June 2004, 04:49 PM
I like the chest area. :)
06 June 2004, 06:25 PM
the hands look a little unnatrually!! good texture good feeling
06 June 2004, 10:15 PM
Ditto what everyone else says about the fingers. They are definitely too thin compared to the base of the hands. The musculature of the chest, arms and legs is DEAD ON!!! Sweetness. My only other crit is his facial expression, he kinda looks like he has just been bokned on the head with that hammer.
06 June 2004, 11:21 PM
Don´t worry you will learn to texturing.
Very good model :applause:
06 June 2004, 11:48 AM
I like it! :thumbsup:
Could ypu post a wireframe? :)
Wanna see if the mesh is well done... ;)
06 June 2004, 01:41 PM
I agree that the fingers need to be a little thicker .. It's because of the reference that I've used
Also the hand apears flat because of the GI and the pose
Thanks for the comments
06 June 2004, 01:51 PM
The space between the thumb and the first finger is to big if you ask me....
But hé, who am i to judge :)
06 June 2004, 06:49 PM
nice model, though the fingers as everyone mentioned need a bit more work they look flat some how. i guess you might need to widen the joints in the fingers a bit ( phalanges area), and the muscle under the thumb (thenar muscle) is to be bit more thicker at the bottom.
06 June 2004, 04:34 PM
Hey, nice work.
I also like your modelling :D
Maybe bending the fingers a tad would help also? they are perfectly strait :eek:
06 June 2004, 06:40 PM
Overall a above average work.I would say 4 stars out of 5.will you rig this guy?textures look good,you are better than you think.Modelin too is very good.
06 June 2004, 07:46 PM
Thanks again for the comments, I haven't expected so much feedback!
I didn't plan to make this a full character ,at the beginning .. it was just another modeling exercise . Until now I was entierly focused at the modeling aspect, but I have to get more experience in rigging and texturing . I've been trying to rig him for the last few days but I didn't succed. With a little more patience maybe I will :)
06 June 2004, 04:25 PM
I've made another rendering
Great anatomy modeling, though the feet look a bit smooth.
I'd like to see a close-up of the face.
06 June 2004, 04:13 PM
Hi M@. ! :)
The texture is not very high rez to make a close up, but I can show you the model
06 June 2004, 06:23 PM
Very good modeling! I guess you are ready to the next stage, rigging, texturing, or whatever your want!
01 January 2006, 01:00 PM
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