LC #42 Pipers Alley

View Full Version : Game Art Comp 8: Molegomon - Original Work

06-16-2004, 09:01 PM

An image I did awhile back. I've wanted to model him out, but never got around to it. So here it goes.

Updates to follow soon.

06-16-2004, 09:56 PM
I was away sick from work today so...

Progress Report

06-16-2004, 10:10 PM
I remember this character from a long while back in the forums... loved it then... love it now. Can't wait to see it.

06-16-2004, 10:23 PM
Thanks Dubu. Hopefully I can do it some justice. I didn't have to worry about how he'd actually physically move in a 2d image. Game model is a different story.


06-17-2004, 06:08 AM
If you translate this to 3d as well as you did the illustration, this should look ace!
Nice to see an original concept, rather than another muscly, spandex clad supervillan with radioactive testicles (or something)

Ive got my eye on this one...

06-17-2004, 04:25 PM
Hey Andy. Nice work on your site. I wanted to do something different. Spandex is the in thing around here. Updates will be coming still but less frequent. I'm back at work.

@ Dubu, your work is rad too. I really liked the design of your home page. Interesting way to use that photo.

06-17-2004, 11:40 PM
That is so very cool. Excellent character design and an excellent painting. I need more!

06-18-2004, 01:41 PM
Chill Plucky! Update coming soon!:beer:

06-19-2004, 02:23 AM
I've got the shape down to pretty much I want. I'll refine it next and add the details. I want to do some more work on the joints, feet and hands. I want it to look pretty robotic but still fantastic. There is still a lot of optimizing that can be done to give me more tris.

06-19-2004, 08:36 AM
lookin good!

Nice head shape.

I think his body is a bit too blocky though. Aint you gonna add those bolts on his arms? or are you nearing your budget?

06-20-2004, 12:11 AM
Good work buddy :thumbsup: Right in your style and good concept art man!
I wonder how you will deal with the design of the oven. I would like to animate a run cycle of a such robot, you know, he is really stylizised so...

Waiting for updates :wip:

06-21-2004, 03:30 AM
Awesome character. Great work to me on the model already. Great progression, watching intently.
The run cycle should include little bits of coal bouncing out of his furnace.

06-22-2004, 02:09 PM
Well I'm getting busy with work again and will be gone this weekend. But I should be able to update with a newer version soon. I have smoothed out the torso more and added the nail thingies. I optimised in other areas so I've got another 100-200 tris left to work with. Which I think is more then enough. I'm going to give the normal maps thing a try.

What are the conditions for this competition? Do we have to pose it. I noticed in another comp you guys had to but it didn't say in this one.

06-24-2004, 03:45 AM
Well this guys took a little longer to unwrap then I expected. I sat down for a couple of hours tonight, but it still has a bit more to be mapped. I'll take the rest of the modelling from there.

I might export it into an engine to see what it would look like with the particles coming out.

Shit I just realized I totally changed the fore arms and hands. I'm not sure what I'm going to do about it. I have done other sketches of him since the above linked image. But I never realised I'd done a change like that. Gotta decide if I'll go back.

06-24-2004, 06:58 AM
Looking excellent! Only crits i can give is that the legs seem a little bit blocky, and that the furnace opening could do with losing the symmetry - dent it a bit. Also take a look at your smoothing groups / Hard edges. It could do with some.
The head is looking really good.
Hope you do a good job with the textures! Itll be tricky to make such a darkly coloured character intresting.

06-24-2004, 02:10 PM
I was trying to avoid screwing with the smoothing groups alltogether, but it looks like I'll have to scrap that plan. There are areas around the eyes that I would really like to fix. And as for the symmetry on the cauldron torso I think I do what you suggest and dent it up a bit.

Thanks Andy H! :beer:

06-24-2004, 02:17 PM
Looking very nice so far. I love the concept and the transition into 3d looks awesome. I wish I could crit, but to me it looks like its well on its way. I can't wait to see it textured and rigged. Good luck!

06-24-2004, 04:12 PM

I spoke to a guy I work with here in T-dot and he suggested I that I return to the drawn version and combine the hands and forarms into one mesh. He felt that it looked overall more spherical (the entire body) and now the 3d version looks egg like. I'll try to get it back.

06-24-2004, 07:40 PM
:thumbsup: wow man, what a unique character design, could I see the concept you made for it? he is very original. I am curious off how you will make the elbows and knee move properly, anyway I will stay tuned..

06-24-2004, 08:17 PM
Thanks hanzo!
Once I get a chance at home, I'll throw whatever I can down on concepts I did. The original image at the start of this thread is the first time I ever drew this guy. He just took shape right there in Photoshop.
As for the joints. I think I'm going to have a hard time with them. I will probably have to fake some of the parts in the texture, but I was thinking that a lot of the bones will be very linear and each will have their own sets of verts, and not share many between them.
This will definitely be an experiement.

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