View Full Version : iPod,give it a chanse plz :D

06 June 2004, 07:22 PM
Hi, what do you think? Made in Lightwave 7

06 June 2004, 07:39 PM
Well im a long time viewer and never post :D hehe but i want to comment on this work cause no one has yet :P.

I must say the render is nice :D and its a great job so far, with a little work this could be great :D Try modeling it in parts... Like look at the iPOD and see it has two halfs... a top and bottom half. Look around these halfs, the detail in them, like headphone jacks, buttons and many others.

Look at these little details... do they have like as i would call extrusions with other objects in them (e.g a button would have a hole them button inside). The buttons can be made seperate to enable better texturing for text and things. Also look at head phone jack, you could model this in parts too.

Well i dont know if this will be any use its what i think in my head when i model things. I dont know why i posted i usualy dont but i wanted to help some one, cause i never get help come to me in real life. Im mayjor depressed right now because the girl i loved for like 3 years now doesnt want to be with me anymore and i love her to ****ing much.... my day just keeps getting worse, i needed just to help some one to make things feel better.

I hope it helps, and im sorry if it doesnt...

Good Luck


06 June 2004, 07:46 PM
hey thats pretty good

except the wire looks kinda funky being all crooked and not smooth

06 June 2004, 08:02 PM
Soften your normals on the ear plugs, I can see the edges of the polys. Also I'm not sure what you used for the wires for the plugs, but if they are polygons you'll need to make that more dense as I can see the polys there as well. If they are NURBS, then you'll need to increase your tessellation so that they will render smooth.

I can also see the poly edges on the other object (not sure what it is) on the inside of the handle around the curve.

06 June 2004, 09:09 PM
not bad.

Although I am tired of seeing these type of models. It wouldn't hurt if people modeled something original ... or at least something that hasn't been created 1000 times before. I'm not singling you raksol but I am addressing it as a whole.

... also cars enough already

06 June 2004, 09:15 PM
Thank you for all your answers! DidnŽt think I was gonna get any :P Altough I am a noob,and this is a professional forum but,thank you!! And I will be posting a update soon so stay tuned! ;)


06 June 2004, 09:31 PM
Kay-sea : Im sorry but i disagree with being tired of seeing same models, people new to the 3d world need to experiment making anything and everything they see. All part of the learning phase. Its not about what we want its about what they want to model and us helping them to understand there errors and help them to correct it and learn more in the 3d world.

Raskol : Looking forward to update :D ill check back for this post hehe i wanna see how you progress.... but i sugest posting in WIP forum hehe.

06 June 2004, 10:42 PM
Okey,hereŽs an update :D Better huh?? Oops! Thought Í have posted in WIP :S can a moderator move it?? please?


06 June 2004, 11:09 PM
looks better, but your headphones cable is waaayyy too short! Also the metallic tone on iPod side isn't that reflective is it ?

here's a ref:

Also you could probably try to tone down your light a bit, iPod is white, but not THAT white!

06 June 2004, 11:20 PM
Well i must say BIG improvment.... dont be afraid to bump up the polys, its gunna be a still not in game :D hehe, well as i was saying, big improvment the wire is getting better needs a bit more work and it seems to be refining more now :beer: hope to see more updates :)

06 June 2004, 11:31 PM

If that dint work The image (

It may be chinesse, Japanesse but its a good ref pic with this ref pic and the one sikeman found you can get a good view of what the ipod is like hope it helps

Good luck


06 June 2004, 01:11 PM
Okey guys,time for an update! :D The cable is still to short but, IŽll fix that later :P , but now the cable is the right thickness, the last one was way to big. Hope you like it!

Cpt. Jack
06 June 2004, 01:19 PM
Your headphone jack looks like it's over to the right. It should be dead center.
Also the iPod has a thick, clear plastic shell over the white part of the device, the scroll wheel and buttons are indented into this, that doeasn't really come across in your render.
Tighten the corners of your viewscreen, they're rounded but not that rounded.
And the headphone wires need to be about 5X longer.

06 June 2004, 01:35 PM
Okey guys,time for an update! :D The cable is still to short but, IŽll fix that later :P , but now the cable is the right thickness, the last one was way to big. Hope you like it!

06 June 2004, 02:16 PM
really good!
The reflectiv epart is a bit dark.

06 June 2004, 03:16 PM
That wire looks silly. I can see your square polys, did you sub patch?

06 June 2004, 06:21 PM
Yes,i did subpatch it =(

06 June 2004, 06:23 PM
Yes,i did subpatch it =(

06 June 2004, 06:33 PM
Yes,i did subpatch it =(

06 June 2004, 06:45 PM
Sorry to say this, but don't we have the WIP forum for
this kind of threat? And then when we are finished we can
publish our works here.


06 June 2004, 07:19 PM
I think you did it wrong, maybe you should subpatch it again.

06 June 2004, 09:02 PM
Personally LrasSon,

I have to agree, but yet disagree.

I love to see aspiring artist see something as finished, but have the ambition to continue on. So I love to see WIP on a "finished" model.

Anyways Raksol,

You must freeze your model, and subpatch again if need be.


06 June 2004, 09:52 PM
Right sorry i didnt reply :surprised

I woke up and noticed one error, look on the ref pics at the dock it seems to be centered in the middle of the metalic part, thiner but longer than your image:p work on that area a bit

Very nice to see it has improved so much since i last saw :buttrock:

You make me want an iPod :D hehe

Ne ways Good luck


06 June 2004, 01:38 AM
I pods are over priced, you can get more for less money and the same quality. the only thing you loose is the stupid calander/contact/game crap.

but as for your model... its looking better, maybe some specularity? and a reflection map to give it some depth.

06 June 2004, 10:57 PM
now seriously, what is you subpatch level set at for render, 3?

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