View Full Version : Character: Alien Monkey
06 June 2004, 06:30 PM
Hello everyone :)
This is a model for the Unreal mod Eden Eclipse (http://www.edeneclipse.com).
I'm not really happy with the hands and feet now that I'm taking some time to look over it. And I'm not so sure that I should've modeled the head with the mouth open. I could cut down on some more polys. Overall I'm happy I have this much work done. It's A LOT better model than what I could come up with a year ago.
I'm also having a little problem with smoothing edges.
I smooth the ears the highest it could go and it ends up looking wierd. But it looks fine if I just use hard edges. I've encountered this problem before but not as intense as this. Any thoughts?
C&C very appreciated :)
06 June 2004, 07:31 PM
dude check the normals on the faces on the ear. it looks like some of them are fliped. then just select the reversed polys and flip the normals .
06 June 2004, 09:56 PM
don't waste so many poly on the ear, its a small detail. Relax the mouth a bit, the arms look a bit long, and clean up the hands and feet they look to hard and sharp, in your concept they're rounder, good start though
06 June 2004, 10:34 PM
LeeSalo: Of course, the normals!!! Thanks!!
Slythis: Actually the arms are suppose to be a bit longer.... I think. Let me check with the lead artist :)
06 June 2004, 03:57 AM
maybe post a wire or two for better crits :)
06 June 2004, 07:10 AM
Wire, sure thing :)
06 June 2004, 07:23 AM
lookin good, i'd make the feet a lil bigger and give him more of an ankle, i can't tell because of the resolution and the triangulation, but i think you have a high concentration of polys in the hands, i'm most likely wrong though, I like the spikes in his back alot, keep it up and keep us posted :)
06 June 2004, 07:09 PM
Close up on the hand.
06 June 2004, 08:38 PM
probably would have worked out a bit better if you had modeled it in the pose that it was drawn in. Unless its going to be walking around like a man.
06 June 2004, 09:01 PM
that should help with any geometry problems you might have, just thought i would post that, i just found it and have been referencing it for my models
your bind pose should be ok, but if your concerned, maybe hunch it over a bit, and relax the limbs, kind of find the creature's neutral position, it'll make binding and weighting weighting alot easier and hopefully fast, lookin good so far man, lets see some finishing touches and some textures :)
06 June 2004, 10:28 PM
Thanks for the link! It'll definately be useful in the future.
I'm starting to work on the UVs right now.
01 January 2006, 12:00 PM
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