View Full Version : Game Art Comp 8: Gogo Yubari - Kill Bill

06 June 2004, 04:16 PM
Just wanna claim her before someone else does.

Mind you I think I'm going to change it up a bit this time around, and instead of going for a carbon copy model, try my hand at concepting a stylized version who looks like my own personal comic characters, while still being recognizable as Gogo... something like Ri-chan here:

-Edit, took out picture from Tarantino site, and pointed at one hosted on my server-

-Edit, there was some confusion as to whether or not the sketch of sayuri ( was my concept for Gogo (I just wanted to give an idea of what style direction I wanted my concept to take), which it was not. So I linked to a much smaller image of ri-chan instead.

-Edit, uploaded some screen caps of Chiaki as Gogo, to better contrast the character against concept.

06 June 2004, 09:56 PM
damn, she is hot! but not really evil looking....

Nice concept art!, when you start modeling here, watch out for the neck area it abit long..:surprised maybe she's really tall chick. how tall is she?

06 June 2004, 10:36 PM
She's so hot... I think I'm gonna go watch kill bill again. The only thing is... when you look at her she doesn't look obviously evil. Maybe if you had her kinda like Alice from McGee's Alice, being the cute little girl holding a powerful blood stained weapon she'd pass for menacing.

06 June 2004, 12:20 AM
HOLY S*** i was gonna model this character for high poly !!! :D ya read my mind , i really hope ya can manage to do her, since shes my fav character of kill bill :D:applause:

06 June 2004, 01:28 AM
Renderman, long necks are a stylistic choice of mine... sometimes it works, because I manage to proportionately elongate everything... othertimes it doesn't work because I fail to... just take a look at:

ri-chan (
samal (
and last but not least
the woman who eats rice (

06 June 2004, 01:18 PM

I started concept art last night. Unfortunately I have no power supply for my scanner, and cannot upload any sketches until I rectify that.

I did scour the net looking for good orthoscopic reference. So far I've only found the Z view (which I linked above in the thread opener).

Profile's seem to be in short supply. I can find a veritible plethora of 3/4 views of the girl...

06 June 2004, 01:11 PM
I will be watching with intrest to this contest again :)
Maybe this is of some use for you: action figure (

06 June 2004, 01:12 PM
Thanks for the link :) The picture's a little small though. I'm going to rent Kill Bill tonight, and see if I can't screen grab a profile shot for my orthoscopic reference.

06 June 2004, 01:34 PM
I think i remember theres a few side views of her on the bit where she 'penetrates' that guy in the bar!

gotta love that bit :p

06 June 2004, 03:52 PM
Great choice. I'm eager to see the progress of this character. it should be interesting. :beer:

06 June 2004, 07:06 PM
lol GoGo is definately NOT hot, totally flat face with a limp "member" for a nose.

Very cool character choice though! :D

06 June 2004, 07:24 PM
"In an age of affordable beauty there was something herladic in" (her) "lack of it". - paraphrase William Gibson neuromancer...

Maybe I'm wierd but I find faces like Chiaki's to be the beautiful ones. I tend to adore that which doesn't fit into the plastic mold of conventional beauty.

There is something intoxicating to me about Chiaki's nose, angular jaw-line, puffy eye lids, and jutting bottom lip (which I will definately over-emphasize in my concept drawing). They give her face an aesthetic, a character if you will above and beyond the usual cookie-cutter "Idoru"- set.

But then that's just me...

p.s. buying a power supply for my scanner tonight so you can see some concept art and not have to listen to me praise the craftmanship of divine providence on Chiaki's rather unique nose.

06 June 2004, 02:53 AM
Lord Dubu are you a stalker? Starting to sound like one. :) But you seem to be fitting into a long line of guys here who feel the same. I'm looking to seeing how you treat her.

Give it up. Get that scanner working.

06 June 2004, 11:37 PM
I look foward to this greatly. Your style choice suits the character more than well.

06 June 2004, 01:54 PM
I realize I'm pushing 2 pages now without any eye-candy for you yet to see. And for that I apologize. My scanner still is not cooperating with me. I will see if I can sneak some scans in at the office.

But while we're on the subject of the concept art I have a favor to ask of you the game saavy community. Can anyone point me to some reference for long haired game models?

I'm trying to decide how much of Gogo's face I'll actually have to model. I figure there's two ways I can go...

1) Hair helmet.I can build the long hair and the visible part of her face together, this will not allow the hair to fly in front of her face during game-play.

2) Alternately I could build her hair so that it overlaps the part of the model that would be her cheaks... then if the character was rigged correctly her hair would be able to whip around like it does in the action sequences of KB.

3) I could use the pony-tail style she has in the bar sequence, again requiring me to model more facial geometry, just as in option 2.

Basically I've never seen a game model with long straight hair like gogo has... anyone else know different?

06 June 2004, 03:43 PM
Sorry Dubu can't help you. But my advice would be to look to the Final Fantasy models for some inspiration on the hair and of course ideas on the direction.

06 June 2004, 02:46 AM
I built a character with hair in front of the face for the 6th Game Competition.
Here's a link if it helps at all. The hair isn't nearly as long as gogo's but perhaps it can be used as a starting point.

Another model I can think of with Long, straight hair is Grumpos from Anachronox.

Another starting point. I don't know how you could go about getting better views of how the model is built without getting the game. I'll try to get some screenshots for you if you are interested.

06 June 2004, 11:22 AM
hair can be created easy whit a alphamap. just create some flat polygons around her head and put a alphamap on them... if you want, that those hair can move corectly in game, you can make some stacks in the flat polygons and for each you have a bone... finaly if you can programm, you set those bones to passive bones. whit a good physic engine, this can look awsome...
If you don't understand what i'm telling you, i can post an image of this when I'm at home...

06 June 2004, 06:13 PM
Get modeling! Deal with the hair when you get to it. I made my character bald, and im only now messing with the hair.
It shouldnt be that hard anyway - the only problem i can see with a character with long hair is what to do with it when animating it.

Hope to see some polys soon.....

06 June 2004, 03:09 PM
Sorry for the continued delay in updates fellas... my PC has been attacked by a rather malicious variant of the cws.searchx virus. None of my attempts to remove it by any of the different utilities I've found on the web have worked, and whatever it's doing on the backend of my PC is eating so many compute cycles that trying to model is next to near impossible.

I fear a complete OS wipe is inevitible at this point. But hopefully I can get my system working again in time to participate in the challenge.

I'm thorougly pissed off right now.

06 June 2004, 06:30 AM
I'm going to post these images as seperate entries so the page will load faster:

I started by familiarizing myself with Chiaki's face through a quick pencil sketch. I am -mostly- satisfied with this, though the proportions were off, when I compared it against the original. This face is a tad bit too narrow.

06 June 2004, 06:33 AM
Next I spent hours doing quick sketches of her face in a style more compatible with my usual illustration technique. This took hours, mostly because I so despised 90% of the results.

I even did an exercise of throwing a grid up on images I'd capped from Kill Bill, and using a ruler painstakingly blocked out the proportions of her face. I produced two orthoscopic images this way. But I will not be using them.

I finally decided to go with this quick face sketch as the thematic motif of my model...

06 June 2004, 06:35 AM
Finally I did a full body sketch to flesh out the proportions of the model. I'll make my final orthos based off of this design.

I decided to Goth her up a bit, with some dark blue eye make-up and lip-stick. I desaturated her overall color as well to make her just a little more creepy, and less school-girl.

06 June 2004, 07:22 AM
Cool concepts. Can't wait to see the model. This is gonna be one to watch. Good luck.

06 June 2004, 07:46 AM
And there it is... from mind to paper like some sort of mind-paper transference device... good show! strike that... MIND-BLOWING show!

06 June 2004, 08:21 AM
Damn this is cool!
Only thing that bugs me is the nose.. it looks 2 big.


06 June 2004, 08:51 AM
I might have exaggerated it slightly, but the girl's honker is HUGE. Mind you it's huge in a hot way... but suffice it to say I didn't have to charicature it too much.

I have updated the first post in this thread with the photo reference I got via screen-grabs of the DVD. If you want to take a look it might give a better idea of just how little I exaggerated the nose.

06 June 2004, 04:02 PM
Your drawings look great, I can't wait to see this fully realized in 3D.

07 July 2004, 03:48 PM
good concept work, the only thing is her face seems a bit manly

but i can definately see the rest turning into a cool model ;)

07 July 2004, 04:02 PM
Dude! Get to work! It's a great concept, but you're rapidly running out of time!!!

07 July 2004, 04:06 PM
great design, cant wait to see the model

only one thing

in the last sketch you make, you stretched out and thinned her face a little. I suggest you make it shaped a little more like the 2nd to last sketch (the face). The longer, skinnier face seems a lot older, while the other one still retains gogo's young (almost "cute") appearence. Remember, she's a girl, not a woman.

thats it... now get to modeling

07 July 2004, 09:12 AM
Cmon dubu - this has a lot of potential, yet i havent seen a single poly - is this gonna be another unfinished comp entry?

07 July 2004, 02:38 AM
I'm afraid it looks like I was a little confused. For some reason I thought the contest deadline was the 11th. I have no idea why I thought so, but the reason you haven't seen updates is because I've been graciously allowing my wife to watch her Korean soaps online, thinking I had another week to meet deadline. Sadly all I've accomplished so far are the orthos...

the rookie
07 July 2004, 06:57 PM
Since Kill Bill is on DVD now I, would actually take the character model approach of probely the same size head and upper body and exagerate the hips or pelivs and legs to go larger to give her more sexual appeal, and character, look at Soul Caliber 2 and Sakura off Rival Schools, always think of character design for appeal, what's done and what's not done, character design is a key element and you can come up with great designs by experimenting shape, and search for appeal, we all now the basis: Fat, tall, skinny short, you should really have fun with this one, if I get the time I'll try to draw some designs (I'm fairly new to the forum, and I need to evaulate my time to really hang out and post work and create, I will, it's just going to take time) Good Luck

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