View Full Version : Low Polygon Rugby Player
01 January 2002, 07:32 AM
I am currently working on my Research Project for my degree course at the University of Gloucestershire. In brief I am researching into using a virtual training aid for Rugby. Although this is not a game, various games techniques are being used. For example I have created a Low Polygon Rugby Player, (approx. 520 polygons) that will be used in a real-time environment. I am relatively new to low polygon modelling, and therefore I would welcome any comments on the modelling and texturing.
You can also view an real-time version of this model, and a warm-up animation at my website. (Virtools plugin required)
01 January 2002, 08:05 PM
The easiest thing which you can do is to look here:
02 February 2002, 12:53 AM
Thanks for the URL, good reference material.
However, these models have twice the number of polygons and I have tried to create a player with the least number of polygons possible. Ultimately the interactive virtual environment could contain up to 7 players, plus these worlds would be made available on-line.
Therefore working within these constraints can more polygons be justified for web delivery?...Although looking at the models on www.polycount.com improvements could be made on my texture maps, and maybe make the legs less square.
Using the web platform; file size plays a major part in its success and a real-time animation consisting of 387 frames of the above model performing warm-up exercises was only 600Kb. You can view this animation at my web-site:
www.ralphski.co.uk/mu303 (http://www.ralphski.co.uk/mu303) (virtools required)
More comments welcomed...or does web 3D have a future?
02 February 2002, 04:03 AM
If you want to see low-poly models with the same polycount you're going for, look at the Quake 2 models at Polycount. Specifically, ones by AlphaWolf, Magarnigal, and Evil Bastard. Pretty much all the 10's are great, but there are some that don't quite deserve that high of a score.
02 February 2002, 01:13 AM
I worked on a game last year for the N64. The game had realistic human type characters in it (RPG) We had the "Player Characters" down to 300 polys.
So if you want to get a character done with the least amount of ploys possible. Try making the character with more triangles than squares.
The main difference from our characters to what your trying for here is that we didn't use single mesh characters. I did however make a single mesh character to test out our engine after the game was finished. 400polys is a good healthy number.
Here are the characters we made:
Sample Aidyn Chronicles Characters (http://www.artgurl.ca/frames_portfolio.html)
01 January 2006, 01:39 AM
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