View Full Version : Object: Tin Dragon
06 June 2004, 02:11 AM
Hello everyone. This guy started life as a speed model. I got a very nice render from him so I'm posting him for C & C.
06 June 2004, 02:19 AM
Here are a few other views:
C & C :beer:.
06 June 2004, 05:10 AM
Nice wok. The dragon toy is very interesting. :scream:
06 June 2004, 02:52 AM
darkbatman: Thank you.
Also: Software used was Blender 2.33a and Gimp.
06 June 2004, 03:31 AM
The cloud texture doesn't do much for me. If it was meant to cause a dirty or rusty feel you should have made the shader settings different for that particular layer, because it's just as shiny as the metal. Rust and dirt are not shiny.
UV coords allow more ease of use in that regard, because you can apply light/nor maps more easily with more flexibility.
06 June 2004, 08:26 AM
With worked textures he will be better.
06 June 2004, 11:10 AM
Hey i know you from over at elysiun.
Good stuff!. :applause:
Hey tell me about your lighting set up if you don't mind.
Or better yet, PM me so we can chat a little about settings.
06 June 2004, 06:34 PM
shbazjinkens: Thanks for the crits. I agree the cloud texture doesn't look that great on the wings right now. I do, however, think procedurals can work for this. I'm going to do some more work next week.
JOSICH: Thank you. I agree about the textures.
grid_crawler: Thank you :)! If you want to discuss light settings with me then please PM me.
The .blend, if you want to check the light settings, is available Here. (http://www.elysiun.com/forum/viewtopic.php?t=26119)
06 June 2004, 08:23 PM
I sent you a PM.
01 January 2006, 11:00 AM
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