View Full Version : still: Clock
06 June 2004, 11:18 AM
Hi all :)
3DsMax 5.1, Surf-it, Vray, Photoshop.
06 June 2004, 02:01 PM
Have you really modeled all these details? Just amazing :thumbsup: .
06 June 2004, 04:14 PM
amazing work man!
post the wires:drool:
06 June 2004, 08:10 PM
lot of details... i like it!
very good, amazing work!
06 June 2004, 08:36 PM
wow, remarkable amount of detail. good work :thumbsup:
06 June 2004, 08:50 PM
:surprised: Wow! I'm amazed!
06 June 2004, 09:59 PM
very nice detailz! i like the shiny style (my preciouuuuuuus.. :D ) very nice work.
06 June 2004, 10:13 PM
Beautiful work. Can we see a wire?
06 June 2004, 11:16 PM
Thats sweet detail. Looks very real. I would love to see higher res.:thumbsup:
06 June 2004, 12:25 AM
Nice detail, but give us some more detail version, so we can really enjoy ! :applause:
06 June 2004, 01:07 AM
WOAH!!!! Very nice job, great modeling. Agree with b01c, lets see a wire. Very nice job!:thumbsup:
06 June 2004, 04:11 AM
06 June 2004, 05:06 AM
If the clock is true. It must be very expensive.:thumbsup:
06 June 2004, 06:48 AM
is it mesh edited, or polygon or what?
06 June 2004, 06:51 AM
This is Spline+Surface+FFD.
06 June 2004, 08:56 AM
the picture is tooooooooooo small
06 June 2004, 12:54 PM
Bravo.:applause: :applause: :applause:
06 June 2004, 01:23 PM
How and where was modelling done?
06 June 2004, 02:08 PM
Thats a really amazing render...
total realistic! nice work:applause:
06 June 2004, 03:16 PM
Render Vray, NO GI, just area lights...
06 June 2004, 05:38 PM
Wow nice modelling, I would not know how to begin modeling this type of geometry. Could you explain the proccess a bit?
Hows the Polycount?
06 June 2004, 07:47 AM
Someone suggested to me that it could be done with laser scan.
06 June 2004, 10:13 AM
It can't be laser scan because it can't give a such wire...
Sorry for my EnGLisH... :blush:
06 June 2004, 12:35 PM
but strange wires.. can I have a 'low poly' wires.. I cannot see why the inner circle has so much tesselation...
06 June 2004, 01:11 PM
What strange in this wires?
Some of other my works...
06 June 2004, 02:58 PM
how many time have u work on modeling? great job
06 June 2004, 05:49 PM
damn.. you're not a modeler.. you're an engraver.. if we were in the XVI secs you should have been the royal chaser!!
What strange in this wires?
the strange is just that the inner circle could be at least minus 10000 polygons (if all the small dots I see on the wire are polys :surprised ).. to get the same smooth result.. looking at its topology.
06 June 2004, 06:36 PM
Incredible! I also like the "Pochetnii Rabotnik" Pin. My grandma had a similar one :-)
:bowdown: :bowdown: :bowdown:
06 June 2004, 08:38 PM
Very good! :applause:
06 June 2004, 08:52 PM
Topology is so wierd. It looks like it was scaned... why on earth would the inner circle have a million polys?
We also asked you how do you do your modeling? Poly, nurbs?
06 June 2004, 09:46 PM
Cartman, I don't know about you, but I don't think any of us can afford a 3D scanner.
Most CG Studios have to outsource that sort of technology for special projects.. because it's too expansive to buy.
I think the center part has so many polygons because he smoothed everything out with the same number of iterations... I do that all of the time if it's not for an in-game model :-) The only reason some people don't do that is because of performance issues.
BTW, I've haven't seen the latest and greates in 3D scanners, but the ones I have seen, can't scan something this complex.. they are mostly used for human body scans... face, head, arm, or the whole body.
06 June 2004, 09:51 PM
He da man! I would still like to know which method did he use for modelling.
06 June 2004, 10:21 PM
it's Surf-It.. patch and spline modelling.. no poly or nurbs.
anyway if you've a good topology mesh you're not forced to get that subdvions on part that do not require it.. but it's just a little laziness I think.. ;)
06 June 2004, 06:30 AM
Sorry for long absence :(
I did not hasten, modeling has borrowed about two weeks.
:)) "Pochetnii Rabotnik" = "The honourable worker" :)
I am glad for your grandmother! :)
It's realy spline modelling, but poly there also are present.
And loft :)
In this model 1845762 polygons.
Sorry for my english again :)
06 June 2004, 09:13 AM
great. i like the realism. :applause:
06 June 2004, 09:46 AM
what can i say ...... really there is no words can describe your awesome work
but please con you put the image of the spline network did you use for the surface modifier
06 June 2004, 10:02 AM
Работа хорошая, хвалили много, так что повторяться не буду :)
моделить сплайнами у тебя получается замечательно :)))
Напрягает только заваленная композиция :)
06 June 2004, 10:13 AM
2Arseny (http://www.cgtalk.com/member.php?u=53531) vbmenu_register("postmenu_1408261", true);
Ой, ну хоть хто-то тут на родном могучем говорит :)))
Да, композиция ставилась "на глазок" :D, обложусь книжками по фотографии и буду грызть гранит науки! %)
06 June 2004, 11:08 PM
Nice photorealistic pic.
06 June 2004, 11:52 PM
How did u model this, mate? can u show us?
very nice job.... :applause:
06 June 2004, 12:43 AM
looks just beautiful, good work :)
06 June 2004, 05:59 PM
Fine job..a bit too much diffusion in the render. But wonderful nonetheless.
06 June 2004, 06:09 PM
wow great photorealistic work:thumbsup:
01 January 2006, 11:00 AM
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