Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : still: Bullets

06-10-2004, 10:14 AM
Hello everybody,
I'm rookie on this fabulous website and I would like to know your opinion on this creation I've made some weeks ago with Cinema4D:


You can also take a look at the animation here:

Bullets animation (http://tazintosh.free.fr/Cartouches_light.mov)

Thank you for your comments.

06-11-2004, 06:01 AM
I like your work.

I'm a new c4d user, would you like to tell me how to make that kind of wirerenders? It looks really nice...

I would be pleased if you could tell me how to do it,

and one more question, have you make a "making of" this render? would be very interested...

I'm nearly finished with my first model in c4d, and would really like to make some nice wire renders... can you help me?

06-11-2004, 07:02 AM
Really nice work, i like that style!:applause:

06-11-2004, 08:51 AM
To make a wire render under C4D go to the post-pord section in the render window and activate cellulo effect.

You will have a simple wired render. The mix was done under Photoshop.

Sorry tomaa, I do not have making of :(

06-11-2004, 08:58 AM
its great!

06-11-2004, 09:46 AM
My next post (not about bullets) should have a making of, so stay tune :)

06-11-2004, 09:48 AM
Very nice, I lik the mixed wireframe render most. Maybe the shells are a bit too scratchy, but it could be that it's just the reflection of the ground, I'm not sure about that.

Why there is "Gates" written on the bottom of one shell? Is this one for Bill, the best friend of all computer-users?


06-11-2004, 09:49 AM
Bullets are very dirty and yet the reflections are very strong.

06-11-2004, 09:56 AM
scrimski, Gates has no relation with Bill. Make a simple search on Google, and you'll discover that Gates is the name of the Magnum 445 builder, simply, so it makes also bullets... :rolleyes:

06-11-2004, 10:52 AM
I like it, the DOF really makes the picture look more real...

CGTalk Moderation
01-18-2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.