View Full Version : Still: Humphrey Bogart

06 June 2004, 02:46 AM

Here's lookin' at you, kid.

My all-time, favoritest actor. Ever.

So, naturally, I thought I'd render him. I included a wireframe just to demonstrate that anyone's splines can be reticulated.

I know the clothes are gay. Clothes aren't my forte, unfortunately.



06 June 2004, 07:20 PM
Your model looks great! The chin seems to be pushed in a little too far in the center, but other that that, your image is amazing.:applause:

Frank Dodd
06 June 2004, 07:56 PM
This is a great effort at a classic character and you have caught the main features well although I still think there are some slight differences perhaps in the width of the face. I always find it difficult to pick up on them against anything other than the origonal reference picture as the face can change drastically as you move around it and view it under different lighting conditions.

It does look good and I would have guessed who he was :)

06 June 2004, 10:47 PM
I actually used a number of pictures as references: stared, slept, stared some more....

In art school, I was always pretty good at portraiture, but it was very difficult to get this right. Every time I moved even fractions of an inch, the whole face would change dramatically.

Anyway, it was my first try at modeling someone famous.

Thanks for the critiques! :-) Suggestions for how to improve are appreciated. Also, if anyone has any recommendations for modeling clothing, I'm all for hearing it.



CGTalk Moderation
01 January 2006, 11:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.