View Full Version : Character: cell-shaded wolf

06 June 2004, 06:15 PM

Exploring cell-shading with LightWave's free cell-shader, Unreal Extreme.

While I feel that this experiment was able to capture the line-quality of my traditional animation drawings, getting there was a pedantic pain in the posterior...

There are much better ways of doing this... all it needs is a good programmer to put the thoughts into code...

- Amadhi

06 June 2004, 07:13 PM
really cool model..
the cel shader is not 100 % my taste .. but really good ( i dont like so much the soft color border )..
but hey.. that just my weirde tast ..
you did undoubtfully.. a really nice work
an i love the fact that althoug he is cel shaded .. we still feel that he has a thick fur ..:applause:

06 June 2004, 07:47 PM
awesome work!!
I love the 2d effect of this, I'd love to see an animation :)

Any chance of seeing a wireframe?

06 June 2004, 08:28 PM
(Regarding Wires)

It's of an earlier revision, (got a bit of running around to do today... local screening of "Kaze, Ghost Warrior" beginning this eveing,) but it gets the ideas across...

The image on the left is the "Weight-Shade" that gives a visual interpretation of the weighting that makes the quad-model work, (anyone who's done a quadruped knows what a female wolf this can be ;P ).

Contemplating including this rigging in with my upcoming books on character animation... (One is LW specific - an update to "LW 3D Character Animation," and the other is a platform independent exploration of the same philosophies and practices.)

And before you ask... "Why in the world would any 'professional' give away his hard-won riggings?" It's part of all our jobs to help others... when everyone is at the same level of quality... the most important thing any one of us has to give is our own artistic point-of-view.

(The riggings that drove the animation of "Kaze, Ghost Warrior" through an average of 30-40 seconds worth of completed, start-to-finish animation per day, are included on the "Kaze, Ghost Warrior" DVD - along with LightWave animation scenes from the film, Digital Fusion flows from the film, and demo versions of both LightWave and Digital Fusion... just in case you'd like to explore and don't already have the programs. :)

- Amadhi

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