View Full Version : Genetic mutation and robotics

billy the kid
06 June 2004, 05:37 AM
This is a design for characters that have robotic enhancements. Trying to make the robotic side reasonably subtle compared to some of my other images where there are mechanical bits all over the place. To view:

06 June 2004, 03:55 PM
It's a nice start, but you should use a reference pic of the human figure if you haven't already. I'd have to do the same to give specifics, but here are a few areas to check. The pectoral muscles shouldn't have a seam at the top and (I think) should flow upwards into the shoulder, which should be rounded. Looks like the pelvis and hips should take up more space, too.

I like the colors you've chosen -- makes the character seem organic, but unnatural at the same time, if that makes sense. I'd like to see this as it takes shape. Good luck!

billy the kid
06 June 2004, 08:20 PM
Thanks for the tips. the image was an initial concept, which will lead on to other (and better) designs for a project i'm doin. cheers. I painted this slightly disturbing image last night. Think it's probably my best painting so far, my others are under the normal 2d forum, but i'd appreciate any comments or advice to improve the final work.
i was going for a semi realsitic look, enough really to get a bit of clarity across. Used photoshop and tablet, and getting used to using them. cheers!

billy the kid
06 June 2004, 09:38 AM
Here is another human with robotic elements. i hoped to improve on the the last one posted earlier, i think i have. Any suggestions as far as improving my design or technique would be appreciated! check it out at:

billy the kid
06 June 2004, 10:01 AM
Here's another unfortunate dude. This time....warts! I think my painting skills have definately improved. Used photoshop with tablet as usual. A few different brushes, opacities etc. Any comments to further my technique are welcome. check it out at:

billy the kid
06 June 2004, 11:57 AM
heres an environment where my mutants live. I'm reasonably happy with it. Any suggestions to improve this image or my technique in general would be appreciated!

billy the kid
06 June 2004, 09:22 AM
Heres a different view of the town area. a couple of changes from the previous. Something is missing but i can't put my finger on it. Any suggestions??

Check it out:

billy the kid
06 June 2004, 06:29 AM
here's yet another idea for the mutant environment. this time using a combo of organic and artificial forms. Think i shud use hard strokes next time to achieve a sharper look. any suggestions?

billy the kid
06 June 2004, 12:06 AM
heres the latest mutant environment. I've thrown in more achitecture, and used a more controlled palette. The best so far. any comments would be appreciated! check it out:

06 June 2004, 12:14 PM
cool! :eek: you´re environments look great! I don´t use 2D I work on 3D but I like, keep doing this work, and you´re caracters look too greate the mutations :buttrock: (rocks) it´s almost wierd!

billy the kid
07 July 2004, 09:46 AM
here's another dude or dudet, not sure whether they are robotically enhanced or a mutant with robotic aids. kind of made it up as i went! Used photoshop with tablet as usual. i think i'm def improving, but any suggestions much appreciated.

07 July 2004, 10:03 AM
It seems that as far as the painting goes you're making good progress with the shading and blending and such. It seems however like it would be a good idea to pay a little more attention to the facial proportions of your characters, because they feel quite off to me at least. Even if they are mutants and all, it would improve the overall impression and believability if their head and face proportions were more realistic.

Your first drawing in this thread actually reminds me a bit of the Bunnyman in my Machineflesh entry :D

Well, keep going! Check some head and face reference.

billy the kid
07 July 2004, 10:56 AM
cheers, i'm actually doing a character based off reference material right at this moment, while i did the others off the top of my head. i know what you meant. The comments are appreciated!

billy the kid
07 July 2004, 06:14 AM
here's the president character of my world. i'll include it as a brief series, from the scanned in sketch to the final photoshop painting. any comments? don't be shy!

billy the kid
07 July 2004, 06:17 AM
here's the next one....

billy the kid
07 July 2004, 06:19 AM
....and the next....

billy the kid
07 July 2004, 06:21 AM
...and the final

07 July 2004, 06:48 AM
ive been following your thread for a while

your work is differnetily improving

the one thing that strikes me is your images are quite soft almost blurred
maybe use some harded edged brushes, with a bit more guts and more tonal variation.

keep it up.

billy the kid
07 July 2004, 07:57 AM
cheers, the ledge, your right about the blurryness. thanks for following my thread with such dedication!

07 July 2004, 07:59 AM
the face has a good sense of volume, but I'd like to see a bit more tonal range. Also the mechanics cold be a little more intergrated with the face. keep up the good work.
:buttrock: :drool: :drool: :applause: :applause:

billy the kid
07 July 2004, 09:06 AM
here's the final after some feedback.i've darkened the shadows and added touches of the the colours on the reflective surfaces, eg added some skin colour on the metal bits, blue from cloth onto the skin etc, also bit of sharpening, plus brought out skin bump from metal bit.

billy the kid
07 July 2004, 10:00 AM
here's a couple of presidential bodyguard ideas, just playing around. based them off skeletons obviousely.

billy the kid
07 July 2004, 07:40 AM
here's another version with additional intergration of robotics with skin. it's a lens used to sense stuff...bad stuff, or something like that! anyway, tell me what ya think. check it out

07 July 2004, 03:06 AM
awesome, great juxtaposition, my only crit is that the skin seems extremely sharp where it meets the metal maybe small tears or areas of varying roughness.

07 July 2004, 06:20 AM
These are coming along well Gareth.
I still think there needs to be more integration between the mechanics, and the flesh.
I kow your trying to keep it clean to contrast with the mutants, but these sort of enhancements could be part of the character more than a replaced area.
Maybe you could have some parts under the skin that could still be faintly visable through the skin.
I really think that your style is coming along.


billy the kid
07 July 2004, 12:30 AM
thanks fullas, i'll do sum work on the dude, and post him soon!

billy the kid
07 July 2004, 12:51 AM
here's the next one after sum feedback, mainly to do with intergrating the machine with the flesh a bit more. i also blurred the top left edge of the skin to give it a little more depth, and get rid of the clean look a bit.

07 July 2004, 03:06 AM
Better, I still think it needs more.

Nice touch with the wires under the skin by the way.

billy the kid
07 July 2004, 03:23 AM
here's the next one with the very subtle changes. darkened the edge a bit and made it a bit bumpier. i do want it quite clean, coz these are perfected beings, so the skin edge will be clean to a certain degree. thanks tho!

billy the kid
07 July 2004, 04:28 AM
this is a view of the mutant outside environment with the enhanced citizen tower city in background. took about four hours, in photoshop.

billy the kid
07 July 2004, 01:59 AM
here's a painting of the city. influenced by feng zhu's work. used photo for base, and worked over the top. think i'm goin to be changing my concept a bit for my project, so i may be a while with my next post, and they're likely to be a bit different.

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