View Full Version : enviroment: Filthy Apartment Bathroom
06 June 2004, 03:38 PM
Okay, nothing has shown up in this post and I apologize for that, I have no idea why. Fixed now.
Anyway, I've just finished up a little project I've been working on and thought I'd post it. I've decided to name it after my old apartment building in Cincinnati - 212 W. McMillan.
Maya 5, Photoshop CS
Crits and Comments welcome!
06 June 2004, 12:20 PM
Well... the walls and the mirror look great and real. Has almost film-quality.
But the water-thing (too lazzy to look up the word) looks much too CG. This quality can be used in an egoshooter at best...
06 June 2004, 02:09 PM
Ah... I suppose you mean the water faucet. Yeah, I guess it does stand out a little bit, especially where it meets the counter top. Just one of those things you overlook 'till someone else points it out. :)
06 June 2004, 06:44 PM
Looks good so far, my only crit is the sink needs to be smoothed unless thats what you were going for. I think if it was smoothed the textures would look better inside it. Then maybe the textures on the walls look big. I think at least thats what it is, just something looks a little off.
06 June 2004, 05:16 PM
The multi-faced sink is what I was going for, however I understand the problem with the walls - the tex res doesn't match the sink counter well enough. It's bloody big as it is, but I'm going to be doing a couple of new renders in the next day or so.. hopefully I can fix that.
06 June 2004, 06:01 PM
looks good the only crit i have is the inner sink could be rounded off a bit...it looks to octogonish (if thats even a word)
06 June 2004, 06:10 PM
The thing that bothers me the most is actually the towell, it looks to flat, I'm surprised that no one else mentioned this. Except for that and the things already said, it's looking good. :)
06 June 2004, 07:03 PM
The multi-faceted sink is cool, but the edges need some serious beveling/rounding.
06 June 2004, 09:37 PM
Also in the second pic, your texture sizes aren't holding up that close to the camera. I think it could use a little more dirt all around. The faucet could use more spec and reflectivity, even if it is dull, it's still going to shine a little bit. Throw some more rust around the tip of it where the water exits. Also more grime and grout on the walls. More wear and tear on the cabinets as well, especially around the knobs. Oils from hands rubbing off around those areas will leave dark spots over time.
Other than what else has been said that is pretty much it. I'd probably move this to the WIP forum and continue to update it. Good luck.
01 January 2006, 10:00 AM
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