View Full Version : Ltw to 3dsmax plugin?

01 January 2002, 03:24 AM
Can anyone tell me where to get the most current obj importer for max? I need to get my quad poly-non-sub-divided ltw model into studio max 4.
I've tried several obvious links that don't seem to be working.

01 January 2002, 04:36 AM
Okay I found a working version of the plugin I needed. Now the problem is that when I import them into max, I get tri polys instead of the quads that I so laboriously maintained.
What gives????
How can I get my quads out of ltw and into max?

01 January 2002, 04:56 AM
Go to and get the lightwave to max importer. It brings the geometry in as quads.

The file name is

01 January 2002, 01:56 PM
Thanks thanks thanks!
Exactly what I needed.

10 October 2002, 01:42 PM
Originally posted by Chewey
Go to and get the lightwave to max importer. It brings the geometry in as quads.

The file name is

Anyone teested this with version 5

10 October 2002, 02:28 PM
Works beautifully :thumbsup:

except my file is called lwo2imp.dli

10 October 2002, 02:35 PM
miguel446: I know this was posted about a decade ago but why didn't you post this in the Max forum? You would have recieved twice as many replies in 5 minutes. Mods probably should have MOVED it also :(

10 October 2002, 03:41 AM

good point, the thought never crossed my mind. It's weird how some things occur to us and some things don't. I suppose that, at the time, my experience with Max (at school) and my peers was that Max user's were a one pony show.

Of course in the ensuing months I have learned that just because an individual uses one app, doesn't mean that they don't use another.

In my current state of enlightenment, I probably would venture into my brother's camp to ask.

Thanks for the reply. I had forgotten about this post!



10 October 2002, 03:43 AM
I wish that the Mac Ltw to Maya/Maya to Ltw solution was as easy and effective as the Max answer!




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