View Full Version : Demo Reel: Rigging, Modeling, Texturing

06 June 2004, 04:40 AM
Here's my demonstration reel. All of the content is created for my short film at

**************** NEW ********************
Thanks Paul! He added a little music to the demo. :)
LARGE 640X480 - 14MB (

SMALL 450 high quality - 33MB (

Comments on the presentation are welcome. I haven't made a demo reel in over two years, so I'm being very careful about this one.

1. Lightwave 3D 7.5
2. Mirage - textures and demo

All content is created by myself. My resume is available upon request.

Special thanks to Rui Feliciano for the moral support, who helped push me towards greater control in my rigging and lighting.

06 June 2004, 05:26 AM
pretty cool demo , althought it needs some revision , your blendshapes could use a little work , but my only main distraction was the proportions of your girl , i understand if you mighjt have wanted to go for a heavier girl but then when people are a big heavy it is all proportional to the rest of the figure, her mid section (stomach area + butt) look way to big for the rest of her , if you want her to look a big heavier then beef up the rest of her body. other than that i think it was well excecuted , but yeah might want to go back and fix some stuff before sending this thing out ,

Sister Ky
06 June 2004, 06:45 AM
Agree with rayfusion on the girl.
And I noticed that the pupils shut a bit too tight in the light. You never see so much of the iris, even if you're looking almost straight into the sun...
And add some good music and it's twice as nice :rolleyes:
Overall great! :thumbsup:

Greetz, Ky.

06 June 2004, 08:09 PM
Very nice demo reel, good job :thumbsup:

Im actually working in a facial animation setup and I like yours, you have some reference for me?

06 June 2004, 09:13 PM
Thanks for viewing and commenting! The proportions of the girl are conceptually set in place. They'll be subjected to modification as I rig and setup deformations. In truth, I've met many woman with these proportions.

AlexandreM, no, I'm sorry I don't know of a resource that shows how I did this exactly. However, there are resources I referenced when making the rig. This is the key resource:

I've also spent much of time since October making Flash scripts, so this all sort of fell into my hands when I re-read that thread.
Another key aspect for my rig is a careful use of hierarchies; simple controlling parent and child relationships.

06 June 2004, 10:44 PM
i made that kind of rig in xsi , once you do it a few times its actually very simple , only hard part is modeling your blendshapes so they look good and mix well , the setup itself is easy , im working on a 2 part video series on facial animation using a similar setup right now , look for it soon in the softimage forum , cheers

06 June 2004, 11:56 PM
thank you for the link, I'll take the time to read the technical stuff I can found in it. The video isn't available but the text is still there! Im a maya user so it might be a lil different but generally its easy to translate rigging system to maya when you know how its work.

I was asking a question because my actual facial setup is inspired from a book 'Stop Staring' (from Jason Osipa) and the interface is quite similar.

06 June 2004, 01:11 AM
A new larger version is available. Refer to my first post.


CGTalk Moderation
01 January 2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.